-#include "market/building-recharger.h"
+#include "market/building-recharger.h"
#include "autopick/autopick.h"
#include "core/asking-player.h"
#include "core/window-redrawer.h"
msg_flag = false;
clear_bldg(4, 18);
prt(_(" 再充填の費用はアイテムの種類によります。", " The prices of recharge depend on the type."), 6, 0);
- const auto q = _("どのアイテムに魔力を充填しますか? ", "Recharge which item? ");
- const auto s = _("魔力を充填すべきアイテムがない。", "You have nothing to recharge.");
- OBJECT_IDX item;
- auto *o_ptr = choose_object(player_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), FuncItemTester(&ItemEntity::can_recharge));
+ constexpr auto q = _("どのアイテムに魔力を充填しますか? ", "Recharge which item? ");
+ constexpr auto s = _("魔力を充填すべきアイテムがない。", "You have nothing to recharge.");
+ short i_idx;
+ auto *o_ptr = choose_object(player_ptr, &i_idx, q, s, (USE_INVEN | USE_FLOOR), FuncItemTester(&ItemEntity::can_recharge));
if (o_ptr == nullptr) {
return;
}
if (!o_ptr->is_known()) {
msg_format(_("充填する前に鑑定されている必要があります!", "The item must be identified first!"));
msg_print(nullptr);
- if ((player_ptr->au >= 50) && get_check(_("$50で鑑定しますか? ", "Identify for 50 gold? "))) {
+ if ((player_ptr->au >= 50) && input_check(_("$50で鑑定しますか? ", "Identify for 50 gold? "))) {
player_ptr->au -= 50;
identify_item(player_ptr, o_ptr);
const auto item_name = describe_flavor(player_ptr, o_ptr, 0);
msg_format(_("%s です。", "You have: %s."), item_name.data());
- autopick_alter_item(player_ptr, item, false);
+ autopick_alter_item(player_ptr, i_idx, false);
building_prt_gold(player_ptr);
}
if (tval == ItemKindType::ROD) {
#ifdef JP
- if (get_check(format("そのロッドを$%d で再充填しますか?", price)))
+ if (input_check(format("そのロッドを$%d で再充填しますか?", price)))
#else
- if (get_check(format("Recharge the %s for %d gold? ", ((o_ptr->number > 1) ? "rods" : "rod"), price)))
+ if (input_check(format("Recharge the %s for %d gold? ", ((o_ptr->number > 1) ? "rods" : "rod"), price)))
#endif
{
}
const auto mes = _("一回分$%d で何回分充填しますか?", "Add how many charges for %d gold apiece? ");
- const auto charges = get_quantity(format(mes, price), std::min(player_ptr->au / price, max_charges));
+ const auto charges = input_quantity(std::min(player_ptr->au / price, max_charges), format(mes, price));
if (charges < 1) {
return;
}
return;
}
- if (!get_check(format(_("すべてのアイテムを $%d で再充填しますか?", "Recharge all items for %d gold? "), total_cost))) {
+ if (!input_check(format(_("すべてのアイテムを $%d で再充填しますか?", "Recharge all items for %d gold? "), total_cost))) {
return;
}