#include "player-info/class-info.h"
#include "player-info/race-types.h"
#include "player/player-personality-types.h"
+#include "spell/spell-types.h"
#include "system/floor-type-definition.h"
#include "system/monster-race-definition.h"
#include "system/monster-type-definition.h"
*(mam_pp_ptr->dead) = true;
print_monster_dead_by_monster(player_ptr, mam_pp_ptr);
monster_gain_exp(player_ptr, mam_pp_ptr->who, mam_pp_ptr->m_ptr->r_idx);
- monster_death(player_ptr, mam_pp_ptr->m_idx, false);
+ monster_death(player_ptr, mam_pp_ptr->m_idx, false, GF_NONE);
delete_monster_idx(player_ptr, mam_pp_ptr->m_idx);
*(mam_pp_ptr->fear) = false;
return true;