/* Disturb the monster */
(void)set_monster_csleep(c_ptr->m_idx, 0);
- /* Done */
return FALSE;
}
/* Window stuff */
p_ptr->window |= (PW_INVEN);
- /* Done */
break;
}
}
/* Obvious */
obvious = TRUE;
- /* Done */
break;
}
/* Blink away */
blinked = TRUE;
- /* Done */
break;
}
/* Obvious */
obvious = TRUE;
- /* Done */
break;
}