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Record a complete time of random quest even if the questor is already dead
[hengband/hengband.git] / src / melee1.c
index 061c5ec..37449af 100644 (file)
@@ -253,7 +253,7 @@ bool make_attack_normal(int m_idx)
                if (!effect || check_hit(power, rlev, MON_STUNNED(m_ptr)))
                {
                        /* Always disturbing */
-                       disturb(1, 0);
+                       disturb(1, 1);
 
 
                        /* Hack -- Apply "protection from evil" */
@@ -1163,7 +1163,7 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       get_damage += acid_dam(damage, ddesc, -1);
+                                       get_damage += acid_dam(damage, ddesc, -1, FALSE);
 
                                        /* Hack -- Update AC */
                                        update_stuff();
@@ -1189,7 +1189,7 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       get_damage += elec_dam(damage, ddesc, -1);
+                                       get_damage += elec_dam(damage, ddesc, -1, FALSE);
 
                                        /* Learn about the player */
                                        update_smart_learn(m_idx, DRS_ELEC);
@@ -1212,7 +1212,7 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       get_damage += fire_dam(damage, ddesc, -1);
+                                       get_damage += fire_dam(damage, ddesc, -1, FALSE);
 
                                        /* Learn about the player */
                                        update_smart_learn(m_idx, DRS_FIRE);
@@ -1235,7 +1235,7 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       get_damage += cold_dam(damage, ddesc, -1);
+                                       get_damage += cold_dam(damage, ddesc, -1, FALSE);
 
                                        /* Learn about the player */
                                        update_smart_learn(m_idx, DRS_COLD);
@@ -2191,7 +2191,7 @@ msg_format("%s
                                if (m_ptr->ml)
                                {
                                        /* Disturbing */
-                                       disturb(1, 0);
+                                       disturb(1, 1);
 
                                        /* Message */
 #ifdef JP