#include "player-damage.h"
#include "monsterrace-hook.h"
#include "melee.h"
+#include "projection.h"
#include "monster.h"
#include "monster-status.h"
#include "monster-spell.h"
#include "avatar.h"
#include "player-status.h"
#include "realm-hex.h"
-#include "object-flavor.h"
#include "object-hook.h"
#include "grid.h"
#include "player-move.h"
-#include "floor.h"
-#include "spells.h"
#else
msg_format("%sour %s (%c) was stolen!", ((o_ptr->number > 1) ? "One of y" : "Y"), o_name, index_to_label(i));
#endif
+
chg_virtue(V_SACRIFICE, 1);
+
+
+ /* Make an object */
o_idx = o_pop();
/* Success */