* and which also do at least 20 damage, or, sometimes, N damage.
* This is used only to determine "cuts" and "stuns".
*/
-static int monster_critical(int dice, int sides, HIT_POINT dam)
+static int monster_critical(DICE_NUMBER dice, DICE_SID sides, HIT_POINT dam)
{
int max = 0;
int total = dice * sides;