if (target_ptr->hold_o_idx)
{
- object_type *q_ptr = &o_list[target_ptr->hold_o_idx];
+ object_type *q_ptr = ¤t_floor_ptr->o_list[target_ptr->hold_o_idx];
GAME_TEXT o_name[MAX_NLEN];
object_desc(o_name, q_ptr, OD_NAME_ONLY);
if (o_idx)
{
object_type *j_ptr;
- j_ptr = &o_list[o_idx];
+ j_ptr = ¤t_floor_ptr->o_list[o_idx];
object_copy(j_ptr, o_ptr);
/* Modify number */