if ((atoffset(u32b, r_ptr, flags_offset) & aura_flag) && !immune)
{
- GAME_TEXT mon_name[80];
+ GAME_TEXT mon_name[MAX_NLEN];
int aura_damage = damroll(1 + (r_ptr->level / 26), 1 + (r_ptr->level / 17));
/* Hack -- Get the "died from" name */
int n_weight = 0;
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
int dice_num, dice_side;
/* Access the weapon */
object_type *o_ptr = &inventory[INVEN_RARM + hand];
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
bool success_hit = FALSE;
bool backstab = FALSE;
cave_type *c_ptr = &cave[y][x];
monster_type *m_ptr = &m_list[c_ptr->m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
disturb(FALSE, TRUE);
GAME_TEXT o_name[MAX_NLEN];
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
char ddesc[80];
if (p_ptr->riding && damage)
{
- char m_steed_name[80];
+ char m_steed_name[MAX_NLEN];
monster_desc(m_steed_name, &m_list[p_ptr->riding], 0);
if (rakuba((damage > 200) ? 200 : damage, FALSE))
{
if ((p_ptr->counter || (p_ptr->special_defense & KATA_MUSOU)) && alive && !p_ptr->is_dead && m_ptr->ml && (p_ptr->csp > 7))
{
- char m_target_name[80];
+ char m_target_name[MAX_NLEN];
monster_desc(m_target_name, m_ptr, 0);
p_ptr->csp -= 7;