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Add new monster's melee effects INERTIA and STUN.
[hengband/hengband.git] / src / melee1.c
index 63d68f7..e1d4fc7 100644 (file)
@@ -3,16 +3,15 @@
 /* Purpose: Monster attacks */
 
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
 #include "angband.h"
 
-extern cptr silly_attacks[MAX_SILLY_ATTACK];
 
 /*
  * Critical blow.  All hits that do 95% of total possible damage,
@@ -31,7 +30,7 @@ static int monster_critical(int dice, int sides, int dam)
        if ((dam < 20) && (randint0(100) >= dam)) return (0);
 
        /* Perfect damage */
-       if (dam == total && dam >= 40) max++;
+       if ((dam >= total) && (dam >= 40)) max++;
 
        /* Super-charge */
        if (dam >= 20)
@@ -156,8 +155,6 @@ bool make_attack_normal(int m_idx)
 
        object_type *o_ptr;
 
-       object_kind *k_ptr;
-
        char o_name[MAX_NLEN];
 
        char m_name[80];
@@ -167,10 +164,11 @@ bool make_attack_normal(int m_idx)
        bool blinked;
        bool touched = FALSE, fear = FALSE, alive = TRUE;
        bool explode = FALSE;
-        bool resist_drain = FALSE;
        bool do_silly_attack = (one_in_(2) && p_ptr->image);
-       int syouryaku = 0;
        int get_damage = 0;
+#ifdef JP
+       int abbreviate = 0;
+#endif
 
        /* Not allowed to attack */
        if (r_ptr->flags1 & (RF1_NEVER_BLOW)) return (FALSE);
@@ -180,9 +178,6 @@ bool make_attack_normal(int m_idx)
        /* ...nor if friendly */
        if (!is_hostile(m_ptr)) return FALSE;
 
-       /* Total armor */
-       ac = p_ptr->ac + p_ptr->to_a;
-
        /* Extract the effective monster level */
        rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
 
@@ -191,7 +186,7 @@ bool make_attack_normal(int m_idx)
        monster_desc(m_name, m_ptr, 0);
 
        /* Get the "died from" information (i.e. "a kobold") */
-       monster_desc(ddesc, m_ptr, 0x288);
+       monster_desc(ddesc, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
 
        if (p_ptr->special_defense & KATA_IAI)
        {
@@ -205,8 +200,7 @@ bool make_attack_normal(int m_idx)
 
        if ((p_ptr->special_defense & NINJA_KAWARIMI) && (randint0(55) < (p_ptr->lev*3/5+20)))
        {
-               kawarimi(TRUE);
-               return TRUE;
+               if (kawarimi(TRUE)) return TRUE;
        }
 
        /* Assume no blink */
@@ -215,7 +209,6 @@ bool make_attack_normal(int m_idx)
        /* Scan through all four blows */
        for (ap_cnt = 0; ap_cnt < 4; ap_cnt++)
        {
-               bool visible = FALSE;
                bool obvious = FALSE;
 
                int power = 0;
@@ -242,7 +235,7 @@ bool make_attack_normal(int m_idx)
                }
 
                /* Stop if player is dead or gone */
-               if (!alive || death) break;
+               if (!p_ptr->playing || p_ptr->is_dead) break;
                if (distance(py, px, m_ptr->fy, m_ptr->fx) > 1) break;
 
                /* Handle "leaving" */
@@ -250,50 +243,14 @@ bool make_attack_normal(int m_idx)
 
                if (method == RBM_SHOOT) continue;
 
-               /* Extract visibility (before blink) */
-               if (m_ptr->ml) visible = TRUE;
-
                /* Extract the attack "power" */
-               switch (effect)
-               {
-                       case RBE_HURT:      power = 60; break;
-                       case RBE_POISON:    power =  5; break;
-                       case RBE_UN_BONUS:  power = 20; break;
-                       case RBE_UN_POWER:  power = 15; break;
-                       case RBE_EAT_GOLD:  power =  5; break;
-                       case RBE_EAT_ITEM:  power =  5; break;
-                       case RBE_EAT_FOOD:  power =  5; break;
-                       case RBE_EAT_LITE:  power =  5; break;
-                       case RBE_ACID:      power =  0; break;
-                       case RBE_ELEC:      power = 10; break;
-                       case RBE_FIRE:      power = 10; break;
-                       case RBE_COLD:      power = 10; break;
-                       case RBE_BLIND:     power =  2; break;
-                       case RBE_CONFUSE:   power = 10; break;
-                       case RBE_TERRIFY:   power = 10; break;
-                       case RBE_PARALYZE:  power =  2; break;
-                       case RBE_LOSE_STR:  power =  0; break;
-                       case RBE_LOSE_DEX:  power =  0; break;
-                       case RBE_LOSE_CON:  power =  0; break;
-                       case RBE_LOSE_INT:  power =  0; break;
-                       case RBE_LOSE_WIS:  power =  0; break;
-                       case RBE_LOSE_CHR:  power =  0; break;
-                       case RBE_LOSE_ALL:  power =  2; break;
-                       case RBE_SHATTER:   power = 60; break;
-                       case RBE_EXP_10:    power =  5; break;
-                       case RBE_EXP_20:    power =  5; break;
-                       case RBE_EXP_40:    power =  5; break;
-                       case RBE_EXP_80:    power =  5; break;
-                       case RBE_DISEASE:   power =  5; break;
-                       case RBE_TIME:      power =  5; break;
-                       case RBE_EXP_VAMP:  power =  5; break;
-                       case RBE_DR_MANA:   power =  5; break;
-                       case RBE_SUPERHURT: power = 60; break;
-               }
+               power = mbe_info[effect].power;
 
+               /* Total armor */
+               ac = p_ptr->ac + p_ptr->to_a;
 
                /* Monster hits player */
-               if (!effect || check_hit(power, rlev, m_ptr->stunned))
+               if (!effect || check_hit(power, rlev, MON_STUNNED(m_ptr)))
                {
                        /* Always disturbing */
                        disturb(1, 0);
@@ -306,18 +263,15 @@ bool make_attack_normal(int m_idx)
                            ((randint0(100) + p_ptr->lev) > 50))
                        {
                                /* Remember the Evil-ness */
-                               if (m_ptr->ml)
-                               {
-                                       r_ptr->r_flags3 |= RF3_EVIL;
-                               }
+                               if (is_original_ap_and_seen(m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
 
                                /* Message */
 #ifdef JP
-                               if (syouryaku)
+                               if (abbreviate)
                                    msg_format("·âÂष¤¿¡£");
                                else
                                    msg_format("%^s¤Ï·âÂव¤ì¤¿¡£", m_name);
-                               syouryaku = 1;/*£²²óÌܰʹߤϾÊά */
+                               abbreviate = 1;/*£²²óÌܰʹߤϾÊά */
 #else
                                msg_format("%^s is repelled.", m_name);
 #endif
@@ -488,7 +442,7 @@ bool make_attack_normal(int m_idx)
                                case RBM_CHARGE:
                                {
 #ifdef JP
-                                       syouryaku = -1;
+                                       abbreviate = -1;
                                        act = "¤ÏÀÁµá½ñ¤ò¤è¤³¤·¤¿¡£";
 #else
                                        act = "charges you.";
@@ -502,7 +456,7 @@ bool make_attack_normal(int m_idx)
                                case RBM_CRAWL:
                                {
 #ifdef JP
-                                       syouryaku = -1;
+                                       abbreviate = -1;
                                        act = "¤¬ÂΤξå¤òÇ礤²ó¤Ã¤¿¡£";
 #else
                                        act = "crawls on you.";
@@ -539,8 +493,8 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_EXPLODE:
                                {
-                                       syouryaku = -1;
 #ifdef JP
+                                       abbreviate = -1;
                                        act = "¤ÏÇúȯ¤·¤¿¡£";
 #else
                                        act = "explodes.";
@@ -587,8 +541,8 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_XXX4:
                                {
-                                       syouryaku = -1;
 #ifdef JP
+                                       abbreviate = -1;
                                        act = "¤¬ XXX4 ¤òȯ¼Í¤·¤¿¡£";
 #else
                                        act = "projects XXX4's at you.";
@@ -611,7 +565,9 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_INSULT:
                                {
-                                       syouryaku = -1;
+#ifdef JP
+                                       abbreviate = -1;
+#endif
                                        act = desc_insult[randint0(m_ptr->r_idx == MON_DEBBY ? 10 : 8)];
                                        sound(SOUND_MOAN);
                                        break;
@@ -619,7 +575,9 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_MOAN:
                                {
-                                       syouryaku = -1;
+#ifdef JP
+                                       abbreviate = -1;
+#endif
                                        act = desc_moan[randint0(4)];
                                        sound(SOUND_MOAN);
                                        break;
@@ -627,7 +585,9 @@ bool make_attack_normal(int m_idx)
 
                                case RBM_SHOW:
                                {
-                                       syouryaku = -1;
+#ifdef JP
+                                       abbreviate = -1;
+#endif
                                        if (m_ptr->r_idx == MON_JAIAN)
                                        {
 #ifdef JP
@@ -703,19 +663,21 @@ bool make_attack_normal(int m_idx)
                        {
                                if (do_silly_attack)
                                {
-                                       syouryaku = -1;
+#ifdef JP
+                                       abbreviate = -1;
+#endif
                                        act = silly_attacks[randint0(MAX_SILLY_ATTACK)];
                                }
 #ifdef JP
-                               if(syouryaku==0)
+                               if (abbreviate == 0)
                                    msg_format("%^s¤Ë%s", m_name, act);
-                               else if(syouryaku==1)
+                               else if (abbreviate == 1)
                                    msg_format("%s", act);
-                               else /*if(syouryaku==-1)*/
+                               else /* if (abbreviate == -1) */
                                    msg_format("%^s%s", m_name, act);
-                               syouryaku = 1;/*£²²óÌܰʹߤϾÊά */
+                               abbreviate = 1;/*£²²óÌܰʹߤϾÊά */
 #else
-                               msg_format("%^s %s", m_name, act);
+                               msg_format("%^s %s%s", m_name, act, do_silly_attack ? " you." : "");
 #endif
                        }
 
@@ -747,9 +709,9 @@ bool make_attack_normal(int m_idx)
 
                                case RBE_SUPERHURT:
                                {
-                                       int ac = p_ptr->ac+p_ptr->to_a;
-                                       if ((randint1(rlev*2+300) > (ac+200)) || one_in_(13)) {
-                                               int tmp_damage = damage-(damage*((ac < 150) ? ac : 150)/250);
+                                       if (((randint1(rlev*2+300) > (ac+200)) || one_in_(13)) && !CHECK_MULTISHADOW())
+                                       {
+                                               int tmp_damage = damage - (damage * ((ac < 150) ? ac : 150) / 250);
 #ifdef JP
                                                msg_print("Ä˺¨¤Î°ì·â¡ª");
 #else
@@ -782,7 +744,7 @@ bool make_attack_normal(int m_idx)
                                        if (explode) break;
 
                                        /* Take "poison" effect */
-                                       if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
+                                       if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()) && !CHECK_MULTISHADOW())
                                        {
                                                if (set_poisoned(p_ptr->poisoned + randint1(rlev) + 5))
                                                {
@@ -804,10 +766,15 @@ bool make_attack_normal(int m_idx)
                                        if (explode) break;
 
                                        /* Allow complete resist */
-                                       if (!p_ptr->resist_disen)
+                                       if (!p_ptr->resist_disen && !CHECK_MULTISHADOW())
                                        {
                                                /* Apply disenchantment */
-                                               if (apply_disenchant(0)) obvious = TRUE;
+                                               if (apply_disenchant(0))
+                                               {
+                                                       /* Hack -- Update AC */
+                                                       update_stuff();
+                                                       obvious = TRUE;
+                                               }
                                        }
 
                                        /* Take some damage */
@@ -824,7 +791,7 @@ bool make_attack_normal(int m_idx)
                                        /* Take some damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Find an item */
                                        for (k = 0; k < 10; k++)
@@ -892,9 +859,9 @@ bool make_attack_normal(int m_idx)
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        /* Confused monsters cannot steal successfully. -LM-*/
-                                       if (m_ptr->confused) break;
+                                       if (MON_CONFUSED(m_ptr)) break;
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Obvious */
                                        obvious = TRUE;
@@ -902,7 +869,7 @@ bool make_attack_normal(int m_idx)
                                        /* Saving throw (unless paralyzed) based on dex and level */
                                        if (!p_ptr->paralyzed &&
                                            (randint0(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] +
-                                                             p_ptr->lev)))
+                                                             p_ptr->lev)))
                                        {
                                                /* Saving throw message */
 #ifdef JP
@@ -976,14 +943,14 @@ bool make_attack_normal(int m_idx)
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
                                        /* Confused monsters cannot steal successfully. -LM-*/
-                                       if (m_ptr->confused) break;
+                                       if (MON_CONFUSED(m_ptr)) break;
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Saving throw (unless paralyzed) based on dex and level */
                                        if (!p_ptr->paralyzed &&
                                            (randint0(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] +
-                                                             p_ptr->lev)))
+                                                             p_ptr->lev)))
                                        {
                                                /* Saving throw message */
 #ifdef JP
@@ -1018,20 +985,20 @@ bool make_attack_normal(int m_idx)
                                                if (!o_ptr->k_idx) continue;
 
                                                /* Skip artifacts */
-                                               if (artifact_p(o_ptr) || o_ptr->art_name) continue;
+                                               if (object_is_artifact(o_ptr)) continue;
 
                                                /* Get a description */
-                                               object_desc(o_name, o_ptr, FALSE, 3);
+                                               object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
 
                                                /* Message */
 #ifdef JP
                                                msg_format("%s(%c)¤ò%sÅð¤Þ¤ì¤¿¡ª",
-                                                          o_name, index_to_label(i),
-                                                          ((o_ptr->number > 1) ? "°ì¤Ä" : ""));
+                                                          o_name, index_to_label(i),
+                                                          ((o_ptr->number > 1) ? "°ì¤Ä" : ""));
 #else
                                                msg_format("%sour %s (%c) was stolen!",
-                                                          ((o_ptr->number > 1) ? "One of y" : "Y"),
-                                                          o_name, index_to_label(i));
+                                                          ((o_ptr->number > 1) ? "One of y" : "Y"),
+                                                          o_name, index_to_label(i));
 #endif
 
                                                chg_virtue(V_SACRIFICE, 1);
@@ -1039,41 +1006,40 @@ bool make_attack_normal(int m_idx)
 
                                                /* Make an object */
                                                o_idx = o_pop();
-                                               
+
                                                /* Success */
                                                if (o_idx)
                                                {
                                                        object_type *j_ptr;
-                                                       
+
                                                        /* Get new object */
                                                        j_ptr = &o_list[o_idx];
-                                                       
+
                                                        /* Copy object */
                                                        object_copy(j_ptr, o_ptr);
-                                                       
+
                                                        /* Modify number */
                                                        j_ptr->number = 1;
-                                                       
+
                                                        /* Hack -- If a rod or wand, allocate total
                                                         * maximum timeouts or charges between those
                                                         * stolen and those missed. -LM-
                                                         */
                                                        if ((o_ptr->tval == TV_ROD) || (o_ptr->tval == TV_WAND))
                                                        {
-                                                               k_ptr = &k_info[o_ptr->k_idx];
                                                                j_ptr->pval = o_ptr->pval / o_ptr->number;
                                                                o_ptr->pval -= j_ptr->pval;
                                                        }
-                                                       
+
                                                        /* Forget mark */
-                                                       j_ptr->marked = FALSE;
-                                                       
+                                                       j_ptr->marked = OM_TOUCHED;
+
                                                        /* Memorize monster */
                                                        j_ptr->held_m_idx = m_idx;
-                                                       
+
                                                        /* Build stack */
                                                        j_ptr->next_o_idx = m_ptr->hold_o_idx;
-                                                       
+
                                                        /* Build stack */
                                                        m_ptr->hold_o_idx = o_idx;
                                                }
@@ -1100,7 +1066,7 @@ bool make_attack_normal(int m_idx)
                                        /* Take some damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Steal some food */
                                        for (k = 0; k < 10; k++)
@@ -1118,17 +1084,17 @@ bool make_attack_normal(int m_idx)
                                                if ((o_ptr->tval != TV_FOOD) && !((o_ptr->tval == TV_CORPSE) && (o_ptr->sval))) continue;
 
                                                /* Get a description */
-                                               object_desc(o_name, o_ptr, FALSE, 0);
+                                               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
                                                /* Message */
 #ifdef JP
                                                msg_format("%s(%c)¤ò%s¿©¤Ù¤é¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª",
-                                                         o_name, index_to_label(i),
-                                                         ((o_ptr->number > 1) ? "°ì¤Ä" : ""));
+                                                         o_name, index_to_label(i),
+                                                         ((o_ptr->number > 1) ? "°ì¤Ä" : ""));
 #else
                                                msg_format("%sour %s (%c) was eaten!",
-                                                          ((o_ptr->number > 1) ? "One of y" : "Y"),
-                                                          o_name, index_to_label(i));
+                                                          ((o_ptr->number > 1) ? "One of y" : "Y"),
+                                                          o_name, index_to_label(i));
 #endif
 
 
@@ -1154,13 +1120,13 @@ bool make_attack_normal(int m_idx)
                                        /* Take some damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Drain fuel */
-                                       if ((o_ptr->xtra4 > 0) && (!artifact_p(o_ptr)))
+                                       if ((o_ptr->xtra4 > 0) && (!object_is_fixed_artifact(o_ptr)))
                                        {
                                                /* Reduce fuel */
-                                               o_ptr->xtra4 -= (250 + randint1(250));
+                                               o_ptr->xtra4 -= (s16b)(250 + randint1(250));
                                                if (o_ptr->xtra4 < 1) o_ptr->xtra4 = 1;
 
                                                /* Notice */
@@ -1197,7 +1163,10 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       acid_dam(damage, ddesc, -1);
+                                       get_damage += acid_dam(damage, ddesc, -1);
+
+                                       /* Hack -- Update AC */
+                                       update_stuff();
 
                                        /* Learn about the player */
                                        update_smart_learn(m_idx, DRS_ACID);
@@ -1220,7 +1189,7 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       elec_dam(damage, ddesc, -1);
+                                       get_damage += elec_dam(damage, ddesc, -1);
 
                                        /* Learn about the player */
                                        update_smart_learn(m_idx, DRS_ELEC);
@@ -1243,7 +1212,7 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       fire_dam(damage, ddesc, -1);
+                                       get_damage += fire_dam(damage, ddesc, -1);
 
                                        /* Learn about the player */
                                        update_smart_learn(m_idx, DRS_FIRE);
@@ -1266,7 +1235,7 @@ bool make_attack_normal(int m_idx)
 
 
                                        /* Special damage */
-                                       cold_dam(damage, ddesc, -1);
+                                       get_damage += cold_dam(damage, ddesc, -1);
 
                                        /* Learn about the player */
                                        update_smart_learn(m_idx, DRS_COLD);
@@ -1279,15 +1248,15 @@ bool make_attack_normal(int m_idx)
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead) break;
 
                                        /* Increase "blind" */
-                                       if (!p_ptr->resist_blind)
+                                       if (!p_ptr->resist_blind && !CHECK_MULTISHADOW())
                                        {
                                                if (set_blind(p_ptr->blind + 10 + randint1(rlev)))
                                                {
 #ifdef JP
-                                                       if(m_ptr->r_idx == MON_DIO) msg_print("¤É¤¦¤À¥Ã¡ª¤³¤Î·ì¤ÎÌÜÄÙ¤·¤Ï¥Ã¡ª");
+                                                       if (m_ptr->r_idx == MON_DIO) msg_print("¤É¤¦¤À¥Ã¡ª¤³¤Î·ì¤ÎÌÜÄÙ¤·¤Ï¥Ã¡ª");
 #else
                                                        /* nanka */
 #endif
@@ -1307,10 +1276,10 @@ bool make_attack_normal(int m_idx)
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead) break;
 
                                        /* Increase "confused" */
-                                       if (!p_ptr->resist_conf)
+                                       if (!p_ptr->resist_conf && !CHECK_MULTISHADOW())
                                        {
                                                if (set_confused(p_ptr->confused + 3 + randint1(rlev)))
                                                {
@@ -1329,10 +1298,14 @@ bool make_attack_normal(int m_idx)
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead) break;
 
                                        /* Increase "afraid" */
-                                       if (p_ptr->resist_fear)
+                                       if (CHECK_MULTISHADOW())
+                                       {
+                                               /* Do nothing */
+                                       }
+                                       else if (p_ptr->resist_fear)
                                        {
 #ifdef JP
                                                msg_print("¤·¤«¤·¶²Éݤ˿¯¤µ¤ì¤Ê¤«¤Ã¤¿¡ª");
@@ -1371,10 +1344,14 @@ bool make_attack_normal(int m_idx)
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead) break;
 
                                        /* Increase "paralyzed" */
-                                       if (p_ptr->free_act)
+                                       if (CHECK_MULTISHADOW())
+                                       {
+                                               /* Do nothing */
+                                       }
+                                       else if (p_ptr->free_act)
                                        {
 #ifdef JP
                                                msg_print("¤·¤«¤·¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡ª");
@@ -1416,7 +1393,7 @@ bool make_attack_normal(int m_idx)
                                        /* Damage (physical) */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Damage (stat) */
                                        if (do_dec_stat(A_STR)) obvious = TRUE;
@@ -1429,7 +1406,7 @@ bool make_attack_normal(int m_idx)
                                        /* Damage (physical) */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Damage (stat) */
                                        if (do_dec_stat(A_INT)) obvious = TRUE;
@@ -1442,7 +1419,7 @@ bool make_attack_normal(int m_idx)
                                        /* Damage (physical) */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Damage (stat) */
                                        if (do_dec_stat(A_WIS)) obvious = TRUE;
@@ -1455,7 +1432,7 @@ bool make_attack_normal(int m_idx)
                                        /* Damage (physical) */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Damage (stat) */
                                        if (do_dec_stat(A_DEX)) obvious = TRUE;
@@ -1468,7 +1445,7 @@ bool make_attack_normal(int m_idx)
                                        /* Damage (physical) */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Damage (stat) */
                                        if (do_dec_stat(A_CON)) obvious = TRUE;
@@ -1481,7 +1458,7 @@ bool make_attack_normal(int m_idx)
                                        /* Damage (physical) */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Damage (stat) */
                                        if (do_dec_stat(A_CHR)) obvious = TRUE;
@@ -1494,7 +1471,7 @@ bool make_attack_normal(int m_idx)
                                        /* Damage (physical) */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Damage (stats) */
                                        if (do_dec_stat(A_STR)) obvious = TRUE;
@@ -1521,7 +1498,7 @@ bool make_attack_normal(int m_idx)
                                        /* Radius 8 earthquake centered at the monster */
                                        if (damage > 23 || explode)
                                        {
-                                               earthquake(m_ptr->fy, m_ptr->fx, 8);
+                                               earthquake_aux(m_ptr->fy, m_ptr->fx, 8, m_idx);
                                        }
 
                                        break;
@@ -1529,197 +1506,65 @@ bool make_attack_normal(int m_idx)
 
                                case RBE_EXP_10:
                                {
+                                       s32b d = damroll(10, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
+
                                        /* Obvious */
                                        obvious = TRUE;
 
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
-                                       if (p_ptr->prace == RACE_ANDROID)
-                                       {
-                                       }
-                                       else if (p_ptr->hold_life && (randint0(100) < 95))
-                                       {
-#ifdef JP
-                                               msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                               msg_print("You keep hold of your life force!");
-#endif
-
-                                       }
-                                       else
-                                       {
-                                               s32b d = damroll(10, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE;
-                                               if (p_ptr->hold_life)
-                                               {
-#ifdef JP
-                                                       msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                                       lose_exp(d/10);
-                                               }
-                                               else
-                                               {
-#ifdef JP
-                                                       msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life draining away!");
-#endif
-
-                                                       lose_exp(d);
-                                               }
-                                       }
+                                       (void)drain_exp(d, d / 10, 95);
                                        break;
                                }
 
                                case RBE_EXP_20:
                                {
+                                       s32b d = damroll(20, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
+
                                        /* Obvious */
                                        obvious = TRUE;
 
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
-
-                                       if (p_ptr->prace == RACE_ANDROID)
-                                       {
-                                       }
-                                       else if (p_ptr->hold_life && (randint0(100) < 90))
-                                       {
-#ifdef JP
-                                               msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                               msg_print("You keep hold of your life force!");
-#endif
-
-                                       }
-                                       else
-                                       {
-                                               s32b d = damroll(20, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE;
-                                               if (p_ptr->hold_life)
-                                               {
-#ifdef JP
-                                                       msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                                       lose_exp(d/10);
-                                               }
-                                               else
-                                               {
-#ifdef JP
-                                                       msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life draining away!");
-#endif
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
-                                                       lose_exp(d);
-                                               }
-                                       }
+                                       (void)drain_exp(d, d / 10, 90);
                                        break;
                                }
 
                                case RBE_EXP_40:
                                {
+                                       s32b d = damroll(40, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
+
                                        /* Obvious */
                                        obvious = TRUE;
 
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
-                                       if (p_ptr->prace == RACE_ANDROID)
-                                       {
-                                       }
-                                       else if (p_ptr->hold_life && (randint0(100) < 75))
-                                       {
-#ifdef JP
-                                                msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                               msg_print("You keep hold of your life force!");
-#endif
-
-                                       }
-                                       else
-                                       {
-                                               s32b d = damroll(40, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE;
-                                               if (p_ptr->hold_life)
-                                               {
-#ifdef JP
-                                                        msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                                       lose_exp(d/10);
-                                               }
-                                               else
-                                               {
-#ifdef JP
-                                                        msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life draining away!");
-#endif
-
-                                                       lose_exp(d);
-                                               }
-                                       }
+                                       (void)drain_exp(d, d / 10, 75);
                                        break;
                                }
 
                                case RBE_EXP_80:
                                {
+                                       s32b d = damroll(80, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
+
                                        /* Obvious */
                                        obvious = TRUE;
 
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
-
-                                       if (p_ptr->prace == RACE_ANDROID)
-                                       {
-                                       }
-                                       else if (p_ptr->hold_life && (randint0(100) < 50))
-                                       {
-#ifdef JP
-                                                msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                               msg_print("You keep hold of your life force!");
-#endif
-
-                                       }
-                                       else
-                                       {
-                                               s32b d = damroll(80, 6) + (p_ptr->exp/100) * MON_DRAIN_LIFE;
-                                               if (p_ptr->hold_life)
-                                               {
-#ifdef JP
-                                                        msg_print("À¸Ì¿ÎϤò¾¯¤·µÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                                       lose_exp(d/10);
-                                               }
-                                               else
-                                               {
-#ifdef JP
-                                                        msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life draining away!");
-#endif
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
-                                                       lose_exp(d);
-                                               }
-                                       }
+                                       (void)drain_exp(d, d / 10, 50);
                                        break;
                                }
 
@@ -1728,10 +1573,10 @@ bool make_attack_normal(int m_idx)
                                        /* Take some damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
                                        /* Take "poison" effect */
-                                       if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
+                                       if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
                                        {
                                                if (set_poisoned(p_ptr->poisoned + randint1(rlev) + 5))
                                                {
@@ -1744,7 +1589,16 @@ bool make_attack_normal(int m_idx)
                                        {
                                                /* 1% chance for perm. damage */
                                                bool perm = one_in_(10);
-                                               if (dec_stat(A_CON, randint1(10), perm)) obvious = TRUE;
+                                               if (dec_stat(A_CON, randint1(10), perm))
+                                               {
+#ifdef JP
+                                                       msg_print("ɤ¬¤¢¤Ê¤¿¤ò¿ª¤ó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡£");
+#else
+                                                       msg_print("You feel strange sickness.");
+#endif
+
+                                                       obvious = TRUE;
+                                               }
                                        }
 
                                        break;
@@ -1752,7 +1606,7 @@ bool make_attack_normal(int m_idx)
                                case RBE_TIME:
                                {
                                        if (explode) break;
-                                       if (!p_ptr->resist_time)
+                                       if (!p_ptr->resist_time && !CHECK_MULTISHADOW())
                                        {
                                                switch (randint1(10))
                                                {
@@ -1809,7 +1663,7 @@ bool make_attack_normal(int m_idx)
                                                        case 10:
                                                        {
 #ifdef JP
-                                               msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
+                                               msg_print("¤¢¤Ê¤¿¤Ï°ÊÁ°¤Û¤ÉÎ϶¯¤¯¤Ê¤¯¤Ê¤Ã¤Æ¤·¤Þ¤Ã¤¿...¡£");
 #else
                                                                msg_print("You're not as powerful as you used to be...");
 #endif
@@ -1831,62 +1685,42 @@ bool make_attack_normal(int m_idx)
                                }
                                case RBE_EXP_VAMP:
                                {
+                                       s32b d = damroll(60, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
+                                       bool resist_drain;
+
                                        /* Obvious */
                                        obvious = TRUE;
 
                                        /* Take damage */
                                        get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
 
-                                       if (death) break;
+                                       if (p_ptr->is_dead || CHECK_MULTISHADOW()) break;
 
-                                       if (p_ptr->prace == RACE_ANDROID)
-                                       {
-                                       }
-                                       else if (p_ptr->hold_life && (randint0(100) < 50))
-                                       {
-#ifdef JP
-msg_print("¤·¤«¤·¼«¸Ê¤ÎÀ¸Ì¿ÎϤò¼é¤ê¤­¤Ã¤¿¡ª");
-#else
-                                               msg_print("You keep hold of your life force!");
-#endif
+                                       resist_drain = !drain_exp(d, d / 10, 50);
 
-                                               resist_drain = TRUE;
+                                       /* Heal the attacker? */
+                                       if (p_ptr->mimic_form)
+                                       {
+                                               if (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)
+                                                       resist_drain = TRUE;
                                        }
                                        else
                                        {
-                                               s32b d = damroll(60, 6) + (p_ptr->exp / 100) * MON_DRAIN_LIFE;
-                                               if (p_ptr->hold_life)
+                                               switch (p_ptr->prace)
                                                {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬¾¯¤·ÂΤ«¤éÈ´¤±Íî¤Á¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life slipping away!");
-#endif
-
-                                                       lose_exp(d / 10);
-                                               }
-                                               else
-                                               {
-#ifdef JP
-msg_print("À¸Ì¿ÎϤ¬ÂΤ«¤éµÛ¤¤¼è¤é¤ì¤¿µ¤¤¬¤¹¤ë¡ª");
-#else
-                                                       msg_print("You feel your life draining away!");
-#endif
-
-                                                       lose_exp(d);
+                                               case RACE_ZOMBIE:
+                                               case RACE_VAMPIRE:
+                                               case RACE_SPECTRE:
+                                               case RACE_SKELETON:
+                                               case RACE_DEMON:
+                                               case RACE_GOLEM:
+                                               case RACE_ANDROID:
+                                                       resist_drain = TRUE;
+                                                       break;
                                                }
                                        }
 
-                                       /* Heal the attacker? */
-                                       if ((!(p_ptr->prace == RACE_ZOMBIE ||
-                                             p_ptr->prace == RACE_VAMPIRE ||
-                                             p_ptr->prace == RACE_SPECTRE ||
-                                             p_ptr->prace == RACE_SKELETON ||
-                                             p_ptr->prace == RACE_DEMON ||
-                                             p_ptr->prace == RACE_GOLEM ||
-                                             p_ptr->prace == RACE_ANDROID) ||
-                                            !(mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)) &&
-                                           (damage > 5) && !(resist_drain))
+                                       if ((damage > 5) && !resist_drain)
                                        {
                                                bool did_heal = FALSE;
 
@@ -1901,7 +1735,7 @@ msg_print("
                                                if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
 
                                                /* Special message */
-                                               if ((m_ptr->ml) && (did_heal))
+                                               if (m_ptr->ml && did_heal)
                                                {
 #ifdef JP
 msg_format("%s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", m_name);
@@ -1916,24 +1750,78 @@ msg_format("%s
                                }
                                case RBE_DR_MANA:
                                {
-                                       bool did_heal = FALSE;
-
                                        /* Obvious */
                                        obvious = TRUE;
 
-                                       do_cut = 0;
+                                       if (CHECK_MULTISHADOW())
+                                       {
+#ifdef JP
+                                               msg_print("¹¶·â¤Ï¸¸±Æ¤ËÌ¿Ã椷¡¢¤¢¤Ê¤¿¤Ë¤ÏÆϤ«¤Ê¤«¤Ã¤¿¡£");
+#else
+                                               msg_print("The attack hits Shadow, you are unharmed!");
+#endif
+                                       }
+                                       else
+                                       {
+                                               do_cut = 0;
 
+                                               /* Take damage */
+                                               p_ptr->csp -= damage;
+                                               if (p_ptr->csp < 0)
+                                               {
+                                                       p_ptr->csp = 0;
+                                                       p_ptr->csp_frac = 0;
+                                               }
+
+                                               p_ptr->redraw |= (PR_MANA);
+                                       }
+
+                                       /* Learn about the player */
+                                       update_smart_learn(m_idx, DRS_MANA);
+
+                                       break;
+                               }
+                               case RBE_INERTIA:
+                               {
                                        /* Take damage */
-                                       p_ptr->csp -= damage;
-                                       if (p_ptr->csp < 0)
+                                       get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
+
+                                       if (p_ptr->is_dead) break;
+
+                                       /* Decrease speed */
+                                       if (CHECK_MULTISHADOW())
+                                       {
+                                               /* Do nothing */
+                                       }
+                                       else
                                        {
-                                               p_ptr->csp = 0;
-                                               p_ptr->csp_frac = 0;
+                                               if (set_slow((p_ptr->slow + 3 + randint1(rlev / 4)), FALSE))
+                                               {
+                                                       obvious = TRUE;
+                                               }
                                        }
 
-                                       if (m_ptr->hp < m_ptr->maxhp) did_heal = TRUE;
+                                       break;
+                               }
+                               case RBE_STUN:
+                               {
+                                       /* Take damage */
+                                       get_damage += take_hit(DAMAGE_ATTACK, damage, ddesc, -1);
+
+                                       if (p_ptr->is_dead) break;
 
-                                       p_ptr->redraw |= (PR_MANA);
+                                       /* Decrease speed */
+                                       if (p_ptr->resist_sound || CHECK_MULTISHADOW())
+                                       {
+                                               /* Do nothing */
+                                       }
+                                       else
+                                       {
+                                               if (set_stun(p_ptr->stun + 10 + randint1(r_ptr->level / 4)))
+                                               {
+                                                       obvious = TRUE;
+                                               }
+                                       }
 
                                        break;
                                }
@@ -2018,9 +1906,9 @@ msg_format("%s
 
                        if (touched)
                        {
-                               if (p_ptr->sh_fire && alive && !death)
+                               if (p_ptr->sh_fire && alive && !p_ptr->is_dead)
                                {
-                                       if (!(r_ptr->flags3 & RF3_IM_FIRE))
+                                       if (!(r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK))
                                        {
                                                int dam = damroll(2, 6);
 
@@ -2045,14 +1933,14 @@ msg_format("%s
                                        }
                                        else
                                        {
-                                               if (m_ptr->ml)
-                                                       r_ptr->r_flags3 |= RF3_IM_FIRE;
+                                               if (is_original_ap_and_seen(m_ptr))
+                                                       r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
                                        }
                                }
 
-                               if (p_ptr->sh_elec && alive && !death)
+                               if (p_ptr->sh_elec && alive && !p_ptr->is_dead)
                                {
-                                       if (!(r_ptr->flags3 & RF3_IM_ELEC))
+                                       if (!(r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK))
                                        {
                                                int dam = damroll(2, 6);
 
@@ -2077,14 +1965,14 @@ msg_format("%s
                                        }
                                        else
                                        {
-                                               if (m_ptr->ml)
-                                                       r_ptr->r_flags3 |= RF3_IM_ELEC;
+                                               if (is_original_ap_and_seen(m_ptr))
+                                                       r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
                                        }
                                }
 
-                               if (p_ptr->sh_cold && alive && !death)
+                               if (p_ptr->sh_cold && alive && !p_ptr->is_dead)
                                {
-                                       if (!(r_ptr->flags3 & RF3_IM_COLD))
+                                       if (!(r_ptr->flagsr & RFR_EFF_IM_COLD_MASK))
                                        {
                                                int dam = damroll(2, 6);
 
@@ -2109,15 +1997,15 @@ msg_format("%s
                                        }
                                        else
                                        {
-                                               if (m_ptr->ml)
-                                                       r_ptr->r_flags3 |= RF3_IM_COLD;
+                                               if (is_original_ap_and_seen(m_ptr))
+                                                       r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
                                        }
                                }
 
                                /* by henkma */
-                               if (p_ptr->dustrobe && alive && !death)
+                               if (p_ptr->dustrobe && alive && !p_ptr->is_dead)
                                {
-                                       if (!(r_ptr->flags4 & RF4_BR_SHAR))
+                                       if (!(r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK))
                                        {
                                                int dam = damroll(2, 6);
 
@@ -2134,67 +2022,147 @@ msg_format("%s
                                                if (mon_take_hit(m_idx, dam, &fear,
                                                    " had torn to pieces."))
 #endif
-                                                 
                                                {
                                                        blinked = FALSE;
                                                        alive = FALSE;
                                                }
                                        }
-                                       if( cave[py][px].feat == FEAT_MIRROR ){
-                                               teleport_player(10);
+                                       else
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr))
+                                                       r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_RES_SHAR_MASK);
+                                       }
+
+                                       if (is_mirror_grid(&cave[py][px]))
+                                       {
+                                               teleport_player(10, 0L);
                                        }
                                }
 
-                               if (p_ptr->tim_sh_holy && alive && !death)
+                               if (p_ptr->tim_sh_holy && alive && !p_ptr->is_dead)
                                {
                                        if (r_ptr->flags3 & RF3_EVIL)
                                        {
+                                               if (!(r_ptr->flagsr & RFR_RES_ALL))
+                                               {
+                                                       int dam = damroll(2, 6);
+
+                                                       /* Modify the damage */
+                                                       dam = mon_damage_mod(m_ptr, dam, FALSE);
+
+#ifdef JP
+                                                       msg_format("%^s¤ÏÀ»¤Ê¤ë¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name);
+                                                       if (mon_take_hit(m_idx, dam, &fear,
+                                                           "¤ÏÅݤ줿¡£"))
+#else
+                                                       msg_format("%^s is injured by holy power!", m_name);
+
+                                                       if (mon_take_hit(m_idx, dam, &fear,
+                                                           " is destroyed."))
+#endif
+                                                       {
+                                                               blinked = FALSE;
+                                                               alive = FALSE;
+                                                       }
+                                                       if (is_original_ap_and_seen(m_ptr))
+                                                               r_ptr->r_flags3 |= RF3_EVIL;
+                                               }
+                                               else
+                                               {
+                                                       if (is_original_ap_and_seen(m_ptr))
+                                                               r_ptr->r_flagsr |= RFR_RES_ALL;
+                                               }
+                                       }
+                               }
+
+                               if (p_ptr->tim_sh_touki && alive && !p_ptr->is_dead)
+                               {
+                                       if (!(r_ptr->flagsr & RFR_RES_ALL))
+                                       {
                                                int dam = damroll(2, 6);
 
                                                /* Modify the damage */
                                                dam = mon_damage_mod(m_ptr, dam, FALSE);
 
 #ifdef JP
-                                               msg_format("%^s¤ÏÀ»¤Ê¤ë¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name);
+                                               msg_format("%^s¤¬±Ô¤¤Æ®µ¤¤Î¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name);
                                                if (mon_take_hit(m_idx, dam, &fear,
                                                    "¤ÏÅݤ줿¡£"))
 #else
-                                               msg_format("%^s nanka!", m_name);
+                                               msg_format("%^s is injured by the Force", m_name);
 
                                                if (mon_take_hit(m_idx, dam, &fear,
-                                                   " nanka."))
+                                                   " is destroyed."))
 #endif
 
                                                {
                                                        blinked = FALSE;
                                                        alive = FALSE;
                                                }
-                                               if (m_ptr->ml)
-                                                       r_ptr->r_flags3 |= RF3_EVIL;
+                                       }
+                                       else
+                                       {
+                                               if (is_original_ap_and_seen(m_ptr))
+                                                       r_ptr->r_flagsr |= RFR_RES_ALL;
                                        }
                                }
 
-                               if (p_ptr->tim_sh_touki && alive && !death)
+                               if (hex_spelling(HEX_SHADOW_CLOAK) && alive && !p_ptr->is_dead)
                                {
-                                       int dam = damroll(2, 6);
+                                       int dam = 1;
+                                       object_type *o_ptr = &inventory[INVEN_RARM];
+
+                                       if (!(r_ptr->flagsr & RFR_RES_ALL || r_ptr->flagsr & RFR_RES_DARK))
+                                       {
+                                               if (o_ptr->k_idx)
+                                               {
+                                                       int basedam = ((o_ptr->dd + p_ptr->to_dd[0]) * (o_ptr->ds + p_ptr->to_ds[0] + 1));
+                                                       dam = basedam / 2 + o_ptr->to_d + p_ptr->to_d[0];
+                                               }
 
-                                       /* Modify the damage */
-                                       dam = mon_damage_mod(m_ptr, dam, FALSE);
+                                               /* Cursed armor makes damages doubled */
+                                               o_ptr = &inventory[INVEN_BODY];
+                                               if ((o_ptr->k_idx) && object_is_cursed(o_ptr)) dam *= 2;
+
+                                               /* Modify the damage */
+                                               dam = mon_damage_mod(m_ptr, dam, FALSE);
 
 #ifdef JP
-                                       msg_format("%^s¤¬±Ô¤¤Æ®µ¤¤Î¥ª¡¼¥é¤Ç½ý¤Ä¤¤¤¿¡ª", m_name);
-                                       if (mon_take_hit(m_idx, dam, &fear,
-                                           "¤ÏÅݤ줿¡£"))
+                                               msg_format("±Æ¤Î¥ª¡¼¥é¤¬%^s¤ËÈ¿·â¤·¤¿¡ª", m_name);
+                                               if (mon_take_hit(m_idx, dam, &fear, "¤ÏÅݤ줿¡£"))
 #else
-                                       msg_format("%^s nanka", m_name);
+                                               msg_format("Enveloped shadows attack %^s.", m_name);
 
-                                       if (mon_take_hit(m_idx, dam, &fear,
-                                           " nanka."))
+                                               if (mon_take_hit(m_idx, dam, &fear, " is destroyed."))
 #endif
-
+                                               {
+                                                       blinked = FALSE;
+                                                       alive = FALSE;
+                                               }
+                                               else /* monster does not dead */
+                                               {
+                                                       int j;
+                                                       int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
+                                                       int typ[4][2] = {
+                                                               { INVEN_HEAD, GF_OLD_CONF },
+                                                               { INVEN_LARM,  GF_OLD_SLEEP },
+                                                               { INVEN_HANDS, GF_TURN_ALL },
+                                                               { INVEN_FEET, GF_OLD_SLOW }
+                                                       };
+
+                                                       /* Some cursed armours gives an extra effect */
+                                                       for (j = 0; j < 4; j++)
+                                                       {
+                                                               o_ptr = &inventory[typ[j][0]];
+                                                               if ((o_ptr->k_idx) && object_is_cursed(o_ptr) && object_is_armour(o_ptr))
+                                                                       project(0, 0, m_ptr->fy, m_ptr->fx, (p_ptr->lev * 2), typ[j][1], flg, -1);
+                                                       }
+                                               }
+                                       }
+                                       else
                                        {
-                                               blinked = FALSE;
-                                               alive = FALSE;
+                                               if (is_original_ap_and_seen(m_ptr))
+                                                       r_ptr->r_flagsr |= (RFR_RES_ALL | RFR_RES_DARK);
                                        }
                                }
                        }
@@ -2227,11 +2195,11 @@ msg_format("%s
 
                                        /* Message */
 #ifdef JP
-                                       if (syouryaku)
+                                       if (abbreviate)
                                            msg_format("%s¤«¤ï¤·¤¿¡£", (p_ptr->special_attack & ATTACK_SUIKEN) ? "´ñ̯¤ÊÆ°¤­¤Ç" : "");
                                        else
                                            msg_format("%s%^s¤Î¹¶·â¤ò¤«¤ï¤·¤¿¡£", (p_ptr->special_attack & ATTACK_SUIKEN) ? "´ñ̯¤ÊÆ°¤­¤Ç" : "", m_name);
-                                       syouryaku = 1;/*£²²óÌܰʹߤϾÊά */
+                                       abbreviate = 1;/*£²²óÌܰʹߤϾÊά */
 #else
                                        msg_format("%^s misses you.", m_name);
 #endif
@@ -2245,7 +2213,7 @@ msg_format("%s
 
 
                /* Analyze "visible" monsters only */
-               if (visible && !do_silly_attack)
+               if (is_original_ap_and_seen(m_ptr) && !do_silly_attack)
                {
                        /* Count "obvious" attacks (and ones that cause damage) */
                        if (obvious || damage || (r_ptr->r_blows[ap_cnt] > 10))
@@ -2271,31 +2239,34 @@ msg_format("%^s
 #endif
                        }
                }
+
                if (p_ptr->special_defense & NINJA_KAWARIMI)
                {
-                       kawarimi(FALSE);
-                       return TRUE;
+                       if (kawarimi(FALSE)) return TRUE;
                }
        }
 
-       if (p_ptr->tim_eyeeye && get_damage > 0 && !death)
+       /* Hex - revenge damage stored */
+       revenge_store(get_damage);
+
+       if ((p_ptr->tim_eyeeye || hex_spelling(HEX_EYE_FOR_EYE))
+               && get_damage > 0 && !p_ptr->is_dead)
        {
 #ifdef JP
                msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name);
 #else
                char m_name_self[80];
-               
+
                /* hisself */
-               monster_desc(m_name_self, m_ptr, 0x23);
+               monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
 
                msg_format("The attack of %s has wounded %s!", m_name, m_name_self);
 #endif
-               project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL | PROJECT_NO_REF, -1);
-               set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
+               project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
+               if (p_ptr->tim_eyeeye) set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
        }
 
-
-       if ((p_ptr->counter || (p_ptr->special_defense & KATA_MUSOU)) && alive && !death && m_ptr->ml && (p_ptr->csp > 7))
+       if ((p_ptr->counter || (p_ptr->special_defense & KATA_MUSOU)) && alive && !p_ptr->is_dead && m_ptr->ml && (p_ptr->csp > 7))
        {
                char m_name[80];
                monster_desc(m_name, m_ptr, 0);
@@ -2308,28 +2279,41 @@ msg_format("%^s
 #endif
                py_attack(m_ptr->fy, m_ptr->fx, HISSATSU_COUNTER);
                fear = FALSE;
+
+               /* Redraw mana */
+               p_ptr->redraw |= (PR_MANA);
        }
 
        /* Blink away */
-       if (blinked && alive && !death)
+       if (blinked && alive && !p_ptr->is_dead)
        {
+               if (teleport_barrier(m_idx))
+               {
 #ifdef JP
-               msg_print("Å¥ËÀ¤Ï¾Ð¤Ã¤Æƨ¤²¤¿¡ª");
+                       msg_print("Å¥ËÀ¤Ï¾Ð¤Ã¤Æƨ¤²...¤è¤¦¤È¤·¤¿¤¬¥Ð¥ê¥¢¤ËËɤ¬¤ì¤¿¡£");
 #else
-               msg_print("The thief flees laughing!");
+                       msg_print("The thief flees laughing...? But magic barrier obstructs it.");
 #endif
-
-               teleport_away(m_idx, MAX_SIGHT * 2 + 5, FALSE);
+               }
+               else
+               {
+#ifdef JP
+                       msg_print("Å¥ËÀ¤Ï¾Ð¤Ã¤Æƨ¤²¤¿¡ª");
+#else
+                       msg_print("The thief flees laughing!");
+#endif
+                       teleport_away(m_idx, MAX_SIGHT * 2 + 5, 0L);
+               }
        }
 
 
        /* Always notice cause of death */
-       if (death && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
+       if (p_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !p_ptr->inside_arena)
        {
                r_ptr->r_deaths++;
        }
 
-       if (m_ptr->ml && fear && alive && !death)
+       if (m_ptr->ml && fear && alive && !p_ptr->is_dead)
        {
                sound(SOUND_FLEE);
 #ifdef JP