test = TRUE;
}
+#if 0 /* (cave[py][px].when == cave[fy][fx].when) is always FALSE... */
/* Hack -- Monsters can "smell" the player from far away */
/* Note that most monsters have "aaf" of "20" or so */
else if (!stupid_monsters && !(m_ptr->mflag2 & MFLAG_NOFLOW) &&
/* We can "smell" the player */
test = TRUE;
}
+#endif
else if (m_ptr->target_y) test = TRUE;
/* Do nothing */