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i915: Support Android RGBX8888 format for EGL generated images
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
index 072a692..1c46d75 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -41,6 +41,7 @@
 #include "swrast_setup/swrast_setup.h"
 
 #include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
 #include "intel_regions.h"
 #include "intel_tris.h"
 #include "intel_fbo.h"
@@ -205,13 +206,13 @@ i915_emit_invarient_state(struct intel_context *intel)
    OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
    OUT_BATCH(0);
 
-   /* XXX: Use this */
-   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
-
    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
    OUT_BATCH(0);
    OUT_BATCH(0);
 
+   /* XXX: Use this */
+   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
 
    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
@@ -222,7 +223,7 @@ i915_emit_invarient_state(struct intel_context *intel)
 
 
 #define emit(intel, state, size )                   \
-   intel_batchbuffer_data(intel, state, size, false)
+   intel_batchbuffer_data(intel, state, size)
 
 static GLuint
 get_dirty(struct i915_hw_state *state)
@@ -305,8 +306,8 @@ i915_emit_state(struct intel_context *intel)
     * batchbuffer fills up.
     */
    intel_batchbuffer_require_space(intel,
-                                  get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
-                                  false);
+                                  get_state_size(state) +
+                                   INTEL_PRIM_EMIT_SIZE);
    count = 0;
  again:
    if (intel->batch.bo == NULL) {
@@ -414,10 +415,10 @@ i915_emit_state(struct intel_context *intel)
 
       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
-      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
+      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
 
       if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
          OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
@@ -530,7 +531,7 @@ i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
    state[1] = buffer_id;
 
    if (region != NULL) {
-      state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
+      state[1] |= BUF_3D_PITCH(region->pitch);
 
       if (region->tiling != I915_TILING_NONE) {
         state[1] |= BUF_3D_TILED_SURFACE;
@@ -548,19 +549,23 @@ i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
 
 static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
 {
-   [MESA_FORMAT_ARGB8888] = DV_PF_8888,
-   [MESA_FORMAT_XRGB8888] = DV_PF_8888,
-   [MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
-   [MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
-   [MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
+   [MESA_FORMAT_B8G8R8A8_UNORM] = DV_PF_8888,
+   [MESA_FORMAT_B8G8R8X8_UNORM] = DV_PF_8888,
+   [MESA_FORMAT_R8G8B8X8_UNORM] = DV_PF_8888,
+   [MESA_FORMAT_B5G6R5_UNORM] = DV_PF_565 | DITHER_FULL_ALWAYS,
+   [MESA_FORMAT_B5G5R5A1_UNORM] = DV_PF_1555 | DITHER_FULL_ALWAYS,
+   [MESA_FORMAT_B4G4R4A4_UNORM] = DV_PF_4444 | DITHER_FULL_ALWAYS,
 };
 
 static bool
-i915_render_target_supported(gl_format format)
+i915_render_target_supported(struct intel_context *intel,
+                            struct gl_renderbuffer *rb)
 {
-   if (format == MESA_FORMAT_S8_Z24 ||
-       format == MESA_FORMAT_X8_Z24 ||
-       format == MESA_FORMAT_Z16) {
+   mesa_format format = rb->Format;
+
+   if (format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
+       format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
+       format == MESA_FORMAT_Z_UNORM16) {
       return true;
    }
 
@@ -606,7 +611,7 @@ i915_set_draw_region(struct intel_context *intel,
             DSTORG_VERT_BIAS(0x8) |     /* .5 */
             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
    if (irb != NULL) {
-      value |= i915_render_target_format_for_mesa_format[irb->Base.Format];
+      value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
    } else {
       value |= DV_PF_8888;
    }
@@ -661,12 +666,11 @@ i915_set_draw_region(struct intel_context *intel,
 
    draw_offset = (draw_y << 16) | draw_x;
 
+   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
+            (ctx->DrawBuffer->Width + draw_x > 2048) ||
+            (ctx->DrawBuffer->Height + draw_y > 2048));
    /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
    if (draw_offset != i915->last_draw_offset) {
-      FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
-               (ctx->DrawBuffer->Width + draw_x > 2048) ||
-               (ctx->DrawBuffer->Height + draw_y > 2048));
-
       state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
       i915->last_draw_offset = draw_offset;
    } else
@@ -755,15 +759,15 @@ i915_update_draw_buffer(struct intel_context *intel)
    } else {
       struct intel_renderbuffer *irb;
       irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
-      colorRegion = irb ? irb->region : NULL;
+      colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
    }
 
    /* Check for depth fallback. */
-   if (irbDepth && irbDepth->region) {
+   if (irbDepth && irbDepth->mt) {
       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
-      depthRegion = irbDepth->region;
-   } else if (irbDepth && !irbDepth->region) {
+      depthRegion = irbDepth->mt->region;
+   } else if (irbDepth && !irbDepth->mt) {
       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
       depthRegion = NULL;
    } else { /* !irbDepth */
@@ -773,10 +777,10 @@ i915_update_draw_buffer(struct intel_context *intel)
    }
 
    /* Check for stencil fallback. */
-   if (irbStencil && irbStencil->region) {
-      assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
+   if (irbStencil && irbStencil->mt) {
+      assert(intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT);
       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
-   } else if (irbStencil && !irbStencil->region) {
+   } else if (irbStencil && !irbStencil->mt) {
       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
    } else { /* !irbStencil */
       /* No fallback is needed because there is no stencil buffer. */
@@ -786,9 +790,9 @@ i915_update_draw_buffer(struct intel_context *intel)
    /* If we have a (packed) stencil buffer attached but no depth buffer,
     * we still need to set up the shared depth/stencil state so we can use it.
     */
-   if (depthRegion == NULL && irbStencil && irbStencil->region
-       && irbStencil->Base.Format == MESA_FORMAT_S8_Z24) {
-      depthRegion = irbStencil->region;
+   if (depthRegion == NULL && irbStencil && irbStencil->mt
+       && intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT) {
+      depthRegion = irbStencil->mt->region;
    }
 
    /*
@@ -803,14 +807,10 @@ i915_update_draw_buffer(struct intel_context *intel)
                                fb->_NumColorDrawBuffers);
    intel->NewGLState |= _NEW_BUFFERS;
 
-   /* update viewport since it depends on window size */
-   intelCalcViewport(ctx);
-
    /* Set state we know depends on drawable parameters:
     */
-   ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
-                      ctx->Scissor.Width, ctx->Scissor.Height);
-   ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
+   intelCalcViewport(ctx);
+   ctx->Driver.Scissor(ctx);
 
    /* Update culling direction which changes depending on the
     * orientation of the buffer:
@@ -844,14 +844,6 @@ i915_assert_not_dirty( struct intel_context *intel )
    (void) dirty;
 }
 
-/** Return false; i915 does not support HiZ. */
-static bool
-i915_is_hiz_depth_format(struct intel_context *intel,
-                         gl_format format)
-{
-   return false;
-}
-
 static void
 i915_invalidate_state(struct intel_context *intel, GLuint new_state)
 {
@@ -879,5 +871,4 @@ i915InitVtbl(struct i915_context *i915)
    i915->intel.vtbl.finish_batch = intel_finish_vb;
    i915->intel.vtbl.invalidate_state = i915_invalidate_state;
    i915->intel.vtbl.render_target_supported = i915_render_target_supported;
-   i915->intel.vtbl.is_hiz_depth_format = i915_is_hiz_depth_format;
 }