void *log_data,
struct brw_gs_compile *c,
struct brw_gs_prog_data *prog_data,
- struct gl_shader_program *sh_prog,
struct gl_program *prog,
const nir_shader *shader,
void *mem_ctx,
int shader_time_index) :
vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills,
shader_time_index),
- shader_prog(sh_prog),
prog(prog)
{
}
void xfb_setup();
int get_vertex_output_offset_for_varying(int vertex, int varying);
- const struct gl_shader_program *shader_prog;
const struct gl_program *prog;
src_reg vertex_output;