drm_intel_bo *bo,
uint32_t offset,
uint32_t size,
- uint32_t *out_offset)
+ uint32_t *out_offset,
+ bool dword_pitch)
{
struct intel_context *intel = &brw->intel;
- uint32_t stride = 16;
+ uint32_t stride = dword_pitch ? 4 : 16;
uint32_t elements = ALIGN(size, stride) / stride;
const GLint w = elements - 1;