drm_intel_bo *bo,
uint32_t offset,
uint32_t size,
- uint32_t *out_offset);
+ uint32_t *out_offset,
+ bool dword_pitch);
/** \} */
} vtbl;
GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
GLuint NewGLState;
-
+
dri_bufmgr *bufmgr;
unsigned int maxBatchSize;