#include "texcompress.h"
#include "framebuffer.h"
#include "samplerobj.h"
+#include "stencil.h"
/* This is a table driven implemetation of the glGet*v() functions.
* The basic idea is that most getters just look up an int somewhere
EXTRA_VALID_CLIP_DISTANCE,
EXTRA_FLUSH_CURRENT,
EXTRA_GLSL_130,
+ EXTRA_EXT_UBO_GS4,
};
#define NO_EXTRA NULL
EXTRA_END
};
-static const int extra_GLSL_130[] = {
+static const int extra_GLSL_130_es3[] = {
EXTRA_GLSL_130,
+ EXTRA_API_ES3,
EXTRA_END
};
};
static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
- EXT(ARB_uniform_buffer_object),
- EXT(ARB_geometry_shader4),
+ EXTRA_EXT_UBO_GS4,
EXTRA_END
};
v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_REF:
- v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
+ break;
+ case GL_STENCIL_BACK_REF:
+ v->value_int = _mesa_get_stencil_ref(ctx, 1);
break;
case GL_STENCIL_VALUE_MASK:
v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
if (ctx->Const.GLSLVersion >= 130)
api_found = GL_TRUE;
break;
+ case EXTRA_EXT_UBO_GS4:
+ api_check = GL_TRUE;
+ api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
+ ctx->Extensions.ARB_geometry_shader4);
+ break;
case EXTRA_END:
break;
default: /* *e is a offset into the extension struct */