* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*
* Author: Kristian Høgsberg <krh@bitplanet.net>
*/
#include "glheader.h"
#include "context.h"
+#include "blend.h"
#include "enable.h"
#include "enums.h"
#include "extensions.h"
#include "get.h"
#include "macros.h"
-#include "mfeatures.h"
#include "mtypes.h"
#include "state.h"
#include "texcompress.h"
#include "framebuffer.h"
+#include "samplerobj.h"
+#include "stencil.h"
/* This is a table driven implemetation of the glGet*v() functions.
* The basic idea is that most getters just look up an int somewhere
EXTRA_VALID_CLIP_DISTANCE,
EXTRA_FLUSH_CURRENT,
EXTRA_GLSL_130,
+ EXTRA_EXT_UBO_GS4,
};
#define NO_EXTRA NULL
* extensions or specific gl versions) or actions (flush current, new
* buffers) that we need to do before looking up an enum. We need to
* declare them all up front so we can refer to them in the value_desc
- * structs below. */
+ * structs below.
+ *
+ * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
+ * versions, listing multiple ones in an array means an error will be thrown
+ * only if none of them are available. If you need to check for "AND"
+ * behavior, you would need to make a custom EXTRA_ enum.
+ */
static const int extra_new_buffers[] = {
EXTRA_NEW_BUFFERS,
EXTRA_END
};
-static const int extra_GLSL_130[] = {
+static const int extra_EXT_texture_integer_and_new_buffers[] = {
+ EXT(EXT_texture_integer),
+ EXTRA_NEW_BUFFERS,
+ EXTRA_END
+};
+
+static const int extra_GLSL_130_es3[] = {
EXTRA_GLSL_130,
+ EXTRA_API_ES3,
EXTRA_END
};
};
static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
- EXT(ARB_uniform_buffer_object),
- EXT(ARB_geometry_shader4),
+ EXTRA_EXT_UBO_GS4,
EXTRA_END
};
EXTRA_END
};
+static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
+ EXT(EXT_framebuffer_sRGB),
+ EXTRA_NEW_BUFFERS,
+ EXTRA_END
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(MESA_texture_array);
EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
EXTRA_EXT(ARB_map_buffer_alignment);
EXTRA_EXT(ARB_texture_cube_map_array);
EXTRA_EXT(ARB_texture_buffer_range);
+EXTRA_EXT(ARB_texture_multisample);
+
+static const int
+extra_ARB_color_buffer_float_or_glcore[] = {
+ EXT(ARB_color_buffer_float),
+ EXTRA_API_GL_CORE,
+ EXTRA_END
+};
static const int
extra_NV_primitive_restart[] = {
EXTRA_END
};
+static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
+ EXTRA_API_GL_CORE,
+ EXT(ARB_color_buffer_float),
+ EXTRA_NEW_BUFFERS,
+ EXTRA_END
+};
+
/* This is the big table describing all the enums we accept in
* glGet*v(). The table is partitioned into six parts: enums
* understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
* remaining combinations. To look up the enums valid in a given API
* we will use a hash table specific to that API. These tables are in
* turn generated at build time and included through get_hash.h.
- * The different sections are guarded by #if FEATURE_GL etc to make
- * sure we only compile in the enums we may need. */
+ */
#include "get_hash.h"
v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_REF:
- v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
+ break;
+ case GL_STENCIL_BACK_REF:
+ v->value_int = _mesa_get_stencil_ref(ctx, 1);
break;
case GL_STENCIL_VALUE_MASK:
v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
case GL_TEXTURE_BINDING_RECTANGLE_NV:
case GL_TEXTURE_BINDING_EXTERNAL_OES:
case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
unit = ctx->Texture.CurrentUnit;
v->value_int =
ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
break;
case GL_FOG_COLOR:
- if(ctx->Color._ClampFragmentColor)
+ if (_mesa_get_clamp_fragment_color(ctx))
COPY_4FV(v->value_float_4, ctx->Fog.Color);
else
COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
break;
case GL_COLOR_CLEAR_VALUE:
- if(ctx->Color._ClampFragmentColor) {
+ if (_mesa_get_clamp_fragment_color(ctx)) {
v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
break;
case GL_BLEND_COLOR_EXT:
- if(ctx->Color._ClampFragmentColor)
+ if (_mesa_get_clamp_fragment_color(ctx))
COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
else
COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
break;
case GL_ALPHA_TEST_REF:
- if(ctx->Color._ClampFragmentColor)
+ if (_mesa_get_clamp_fragment_color(ctx))
v->value_float = ctx->Color.AlphaRef;
else
v->value_float = ctx->Color.AlphaRefUnclamped;
{
struct gl_sampler_object *samp =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
- v->value_int = samp ? samp->Name : 0;
+
+ /*
+ * The sampler object may have been deleted on another context,
+ * so we try to lookup the sampler object before returning its Name.
+ */
+ if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
+ v->value_int = samp->Name;
+ } else {
+ v->value_int = 0;
+ }
}
break;
/* GL_ARB_uniform_buffer_object */
* \param func name of calling glGet*v() function for error reporting
* \param d the struct value_desc that has the extra constraints
*
- * \return GL_FALSE if one of the constraints was not satisfied,
+ * \return GL_FALSE if all of the constraints were not satisfied,
* otherwise GL_TRUE.
*/
static GLboolean
check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
{
const GLuint version = ctx->Version;
- int total, enabled;
+ GLboolean api_check = GL_FALSE;
+ GLboolean api_found = GL_FALSE;
const int *e;
- total = 0;
- enabled = 0;
- for (e = d->extra; *e != EXTRA_END; e++)
+ for (e = d->extra; *e != EXTRA_END; e++) {
switch (*e) {
case EXTRA_VERSION_30:
- if (version >= 30) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (version >= 30)
+ api_found = GL_TRUE;
break;
case EXTRA_VERSION_31:
- if (version >= 31) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (version >= 31)
+ api_found = GL_TRUE;
break;
case EXTRA_VERSION_32:
- if (version >= 32) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (version >= 32)
+ api_found = GL_TRUE;
break;
case EXTRA_NEW_FRAG_CLAMP:
if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
_mesa_update_state(ctx);
break;
case EXTRA_API_ES2:
- if (ctx->API == API_OPENGLES2) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (ctx->API == API_OPENGLES2)
+ api_found = GL_TRUE;
break;
case EXTRA_API_ES3:
- if (_mesa_is_gles3(ctx)) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (_mesa_is_gles3(ctx))
+ api_found = GL_TRUE;
break;
case EXTRA_API_GL:
- if (_mesa_is_desktop_gl(ctx)) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (_mesa_is_desktop_gl(ctx))
+ api_found = GL_TRUE;
break;
case EXTRA_API_GL_CORE:
- if (ctx->API == API_OPENGL_CORE) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (ctx->API == API_OPENGL_CORE)
+ api_found = GL_TRUE;
break;
case EXTRA_NEW_BUFFERS:
if (ctx->NewState & _NEW_BUFFERS)
}
break;
case EXTRA_GLSL_130:
- if (ctx->Const.GLSLVersion >= 130) {
- total++;
- enabled++;
- }
+ api_check = GL_TRUE;
+ if (ctx->Const.GLSLVersion >= 130)
+ api_found = GL_TRUE;
break;
+ case EXTRA_EXT_UBO_GS4:
+ api_check = GL_TRUE;
+ api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
+ ctx->Extensions.ARB_geometry_shader4);
+ break;
case EXTRA_END:
break;
default: /* *e is a offset into the extension struct */
- total++;
+ api_check = GL_TRUE;
if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
- enabled++;
+ api_found = GL_TRUE;
break;
}
+ }
- if (total > 0 && enabled == 0) {
+ if (api_check && !api_found) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
_mesa_lookup_enum_by_nr(d->pname));
return GL_FALSE;
goto invalid_enum;
v->value_int = ctx->UniformBufferBindings[index].Size;
return TYPE_INT;
+
+ /* ARB_texture_multisample / GL3.2 */
+ case GL_SAMPLE_MASK_VALUE:
+ if (index != 0)
+ goto invalid_value;
+ if (!ctx->Extensions.ARB_texture_multisample)
+ goto invalid_enum;
+ v->value_int = ctx->Multisample.SampleMaskValue;
+ return TYPE_INT;
}
invalid_enum: