ASSERT(depth == 1);
(void) depth;
+ (void) size;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
/* round up width to next multiple of 8, height to next multiple of 4 */
* take 16 bytes.
*/
return size;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
/* round up width, height to next multiple of 4 */
* take 16 bytes.
*/
return size;
+#endif
default:
_mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");
return 0;
GLuint mesaFormat;
switch (glformat) {
+#if FEATURE_texture_fxt1
case GL_COMPRESSED_RGB_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGB_FXT1;
break;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGBA_FXT1;
break;
+#endif
+#if FEATURE_texture_s3tc
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
mesaFormat = MESA_FORMAT_RGB_DXT1;
case GL_RGBA4_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT5;
break;
+#endif
default:
return 0;
}
GLint stride;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
case MESA_FORMAT_RGBA_DXT5:
stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride");
return 0;
*/
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
case MESA_FORMAT_RGBA_DXT5:
addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address");
addr = NULL;