#include "main/texparam.h"
#include "main/teximage.h"
#include "main/texstate.h"
-#include "main/texfetch.h"
#include "program/prog_instruction.h"
case GL_TEXTURE_LOD_BIAS:
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
- if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->Sampler.LodBias != params[0]) {
- flush(ctx);
- texObj->Sampler.LodBias = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
+ if (texObj->Sampler.LodBias != params[0]) {
+ flush(ctx);
+ texObj->Sampler.LodBias = params[0];
+ return GL_TRUE;
}
break;
*params = (GLfloat) obj->Sampler.DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (!ctx->Extensions.EXT_texture_lod_bias)
- goto invalid_pname;
*params = obj->Sampler.LodBias;
break;
#if FEATURE_OES_draw_texture
*params = (GLint) obj->Sampler.DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (!ctx->Extensions.EXT_texture_lod_bias)
- goto invalid_pname;
*params = (GLint) obj->Sampler.LodBias;
break;
#if FEATURE_OES_draw_texture