#include "bufferobj.h"
#include "colormac.h"
#include "context.h"
-#if FEATURE_convolve
#include "convolve.h"
-#endif
#include "image.h"
#include "macros.h"
#include "mipmap.h"
}
-#if !FEATURE_convolve
-static void
-_mesa_adjust_image_for_convolution(GLcontext *ctx, GLuint dims,
- GLsizei *srcWidth, GLsizei *srcHeight)
-{
- /* no-op */
-}
-#endif
-
-
/**
* Make a temporary (color) texture image with GLfloat components.
* Apply all needed pixel unpacking and pixel transfer operations.
convWidth = srcWidth;
convHeight = srcHeight;
-#if FEATURE_convolve
/* do convolution */
{
GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4);
}
}
}
-#endif
+
/* do post-convolution transfer and pack into tempImage */
{
const GLint logComponents
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY);
-#if FEATURE_convolve
if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) ||
(dims >= 2 && ctx->Pixel.Convolution2DEnabled) ||
(dims >= 2 && ctx->Pixel.Separable2DEnabled)) {
transferOps = 0;
freeSrcImage = GL_TRUE;
}
-#endif
/* unpack and transfer the source image */
tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
}
+/**
+ * no-op store
+ */
+GLboolean
+_mesa_texstore_null(TEXSTORE_PARAMS)
+{
+ (void) ctx;
+ (void) dims;
+ (void) baseInternalFormat;
+ (void) dstFormat;
+ (void) dstAddr;
+ (void) dstXoffset;
+ (void) dstYoffset;
+ (void) dstZoffset;
+ (void) dstRowStride;
+ (void) dstImageOffsets;
+ (void) srcWidth;
+ (void) srcHeight;
+ (void) srcDepth;
+ (void) srcFormat;
+ (void) srcType;
+ (void) srcAddr;
+ (void) srcPacking;
+ return GL_TRUE;
+}
+
/**
* Store an image in any of the formats: