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changed _mesa_rescale_teximage2d to allow rescaling of padded images
[android-x86/external-mesa.git] / src / mesa / main / texstore.c
index 879f585..8c33a0f 100644 (file)
@@ -3416,10 +3416,13 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
  * all aspect ratios).  This can be made a lot faster, but I don't
  * really care enough...
  */
-void _mesa_rescale_teximage2d( GLuint bytesPerPixel, GLuint dstRowStride,
-                              GLint srcWidth, GLint srcHeight,
-                              GLint dstWidth, GLint dstHeight,
-                              const GLvoid *srcImage, GLvoid *dstImage )
+void
+_mesa_rescale_teximage2d (GLuint bytesPerPixel,
+                         GLuint srcStrideInPixels,
+                         GLuint dstRowStride,
+                         GLint srcWidth, GLint srcHeight,
+                         GLint dstWidth, GLint dstHeight,
+                         const GLvoid *srcImage, GLvoid *dstImage)
 {
    GLint row, col;
 
@@ -3428,7 +3431,7 @@ void _mesa_rescale_teximage2d( GLuint bytesPerPixel, GLuint dstRowStride,
       GLint srcRow = row HOP hScale;                                   \
       for ( col = 0 ; col < dstWidth ; col++ ) {                       \
         GLint srcCol = col WOP wScale;                                 \
-        dst[col] = src[srcRow * srcWidth + srcCol];                    \
+        dst[col] = src[srcRow * srcStrideInPixels + srcCol];           \
       }                                                                        \
       dst = (TYPE *) ((GLubyte *) dst + dstRowStride);                 \
    }                                                                   \
@@ -3438,9 +3441,9 @@ do {                                                                      \
    const TYPE *src = (const TYPE *)srcImage;                           \
    TYPE *dst = (TYPE *)dstImage;                                       \
                                                                        \
-   if ( srcHeight <= dstHeight ) {                                     \
+   if ( srcHeight < dstHeight ) {                                      \
       const GLint hScale = dstHeight / srcHeight;                      \
-      if ( srcWidth <= dstWidth ) {                                    \
+      if ( srcWidth < dstWidth ) {                                     \
         const GLint wScale = dstWidth / srcWidth;                      \
         INNER_LOOP( TYPE, /, / );                                      \
       }                                                                        \
@@ -3451,7 +3454,7 @@ do {                                                                      \
    }                                                                   \
    else {                                                              \
       const GLint hScale = srcHeight / dstHeight;                      \
-      if ( srcWidth <= dstWidth ) {                                    \
+      if ( srcWidth < dstWidth ) {                                     \
         const GLint wScale = dstWidth / srcWidth;                      \
         INNER_LOOP( TYPE, *, / );                                      \
       }                                                                        \