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mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[android-x86/external-mesa.git] / src / mesa / swrast / s_drawpix.c
index a3808ee..0bfa475 100644 (file)
@@ -17,7 +17,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
@@ -28,6 +28,7 @@
 #include "main/colormac.h"
 #include "main/condrender.h"
 #include "main/context.h"
+#include "main/format_pack.h"
 #include "main/image.h"
 #include "main/imports.h"
 #include "main/macros.h"
@@ -238,7 +239,8 @@ fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y,
       return GL_TRUE;
    }
 
-   if (_mesa_format_matches_format_and_type(rb->Format, format, type)) {
+   if (_mesa_format_matches_format_and_type(rb->Format, format, type,
+                                            ctx->Unpack.SwapBytes)) {
       fast_draw_generic_pixels(ctx, rb, x, y, width, height,
                                format, type, &unpack, pixels);
       return GL_TRUE;
@@ -262,34 +264,35 @@ draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y,
 {
    const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
    const GLenum destType = GL_UNSIGNED_BYTE;
-   GLint skipPixels;
+   GLint row;
+   GLubyte *values;
 
-   /* if width > MAX_WIDTH, have to process image in chunks */
-   skipPixels = 0;
-   while (skipPixels < width) {
-      const GLint spanX = x + skipPixels;
-      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
-      GLint row;
-      for (row = 0; row < height; row++) {
-         const GLint spanY = y + row;
-         GLubyte values[MAX_WIDTH];
-         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
-                                                      width, height,
-                                                      GL_STENCIL_INDEX, type,
-                                                      row, skipPixels);
-         _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
-                                   type, source, unpack,
-                                   ctx->_ImageTransferState);
-         if (zoom) {
-            _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
-                                              spanX, spanY, values);
-         }
-         else {
-            _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
-         }
+   values = malloc(width * sizeof(GLubyte));
+   if (!values) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+      return;
+   }
+
+   for (row = 0; row < height; row++) {
+      const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+                                                   width, height,
+                                                   GL_STENCIL_INDEX, type,
+                                                   row, 0);
+      _mesa_unpack_stencil_span(ctx, width, destType, values,
+                                type, source, unpack,
+                                ctx->_ImageTransferState);
+      if (zoom) {
+         _swrast_write_zoomed_stencil_span(ctx, x, y, width,
+                                           x, y, values);
+      }
+      else {
+         _swrast_write_stencil_span(ctx, width, x, y, values);
       }
-      skipPixels += spanWidth;
+
+      y++;
    }
+
+   free(values);
 }
 
 
@@ -316,7 +319,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
        && ctx->DrawBuffer->Visual.depthBits == 16
        && !scaleOrBias
        && !zoom
-       && width <= MAX_WIDTH
+       && width <= SWRAST_MAX_WIDTH
        && !unpack->SwapBytes) {
       /* Special case: directly write 16-bit depth values */
       GLint row;
@@ -336,7 +339,7 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
    else if (type == GL_UNSIGNED_INT
             && !scaleOrBias
             && !zoom
-            && width <= MAX_WIDTH
+            && width <= SWRAST_MAX_WIDTH
             && !unpack->SwapBytes) {
       /* Special case: shift 32-bit values down to Visual.depthBits */
       const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
@@ -364,11 +367,11 @@ draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y,
       const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
       GLint skipPixels = 0;
 
-      /* in case width > MAX_WIDTH do the copy in chunks */
+      /* in case width > SWRAST_MAX_WIDTH do the copy in chunks */
       while (skipPixels < width) {
-         const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+         const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
          GLint row;
-         ASSERT(span.end <= MAX_WIDTH);
+         ASSERT(span.end <= SWRAST_MAX_WIDTH);
          for (row = 0; row < height; row++) {
             const GLvoid *zSrc = _mesa_image_address2d(unpack,
                                                       pixels, width, height,
@@ -426,13 +429,16 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
    INIT_SPAN(span, GL_BITMAP);
    _swrast_span_default_attribs(ctx, &span);
    span.arrayMask = SPAN_RGBA;
-   span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
-
-   if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 &&
-       ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT &&
-       ctx->Color.ClampFragmentColor != GL_FALSE) {
-      /* need to clamp colors before applying fragment ops */
-      transferOps |= IMAGE_CLAMP_BIT;
+   span.arrayAttribs = VARYING_BIT_COL0; /* we're fill in COL0 attrib values */
+
+   if (ctx->DrawBuffer->_NumColorDrawBuffers > 0) {
+      GLenum datatype = _mesa_get_format_datatype(
+                 ctx->DrawBuffer->_ColorDrawBuffers[0]->Format);
+      if (datatype != GL_FLOAT &&
+          ctx->Color.ClampFragmentColor != GL_FALSE) {
+         /* need to clamp colors before applying fragment ops */
+         transferOps |= IMAGE_CLAMP_BIT;
+      }
    }
 
    /*
@@ -445,11 +451,11 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
          = _mesa_image_row_stride(unpack, width, format, type);
       GLint skipPixels = 0;
       /* use span array for temp color storage */
-      GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
+      GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
 
-      /* if the span is wider than MAX_WIDTH we have to do it in chunks */
+      /* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
       while (skipPixels < width) {
-         const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+         const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);
          const GLubyte *source
             = (const GLubyte *) _mesa_image_address2d(unpack, pixels,
                                                       width, height, format,
@@ -487,9 +493,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
       span.array->ChanType = CHAN_TYPE;
    }
 
-   if (convImage) {
-      free(convImage);
-   }
+   free(convImage);
 
    swrast_render_finish(ctx);
 }
@@ -509,6 +513,7 @@ fast_draw_depth_stencil(struct gl_context *ctx, GLint x, GLint y,
    const GLenum type = GL_UNSIGNED_INT_24_8;
    struct gl_renderbuffer *rb =
       ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+   struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
    GLubyte *src, *dst;
    GLint srcRowStride, dstRowStride;
    GLint i;
@@ -518,7 +523,7 @@ fast_draw_depth_stencil(struct gl_context *ctx, GLint x, GLint y,
    srcRowStride = _mesa_image_row_stride(unpack, width, format, type);
 
    dst = _swrast_pixel_address(rb, x, y);
-   dstRowStride = rb->RowStride * 4;
+   dstRowStride = srb->RowStride;
 
    for (i = 0; i < height; i++) {
       _mesa_pack_uint_24_8_depth_stencil_row(rb->Format, width,
@@ -547,7 +552,6 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
    const GLint imgX = x, imgY = y;
    const GLboolean scaleOrBias
       = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
-   const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
    const GLuint stencilMask = ctx->Stencil.WriteMask[0];
    const GLenum stencilType = GL_UNSIGNED_BYTE;
    const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
@@ -583,9 +587,14 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
        * Separate depth/stencil buffers, or pixel transfer ops required.
        */
       /* XXX need to handle very wide images (skippixels) */
+      GLuint *zValues;  /* 32-bit Z values */
       GLint i;
 
-      depthRb = ctx->DrawBuffer->_DepthBuffer;
+      zValues = malloc(width * sizeof(GLuint));
+      if (!zValues) {
+         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+         return;
+      }
 
       for (i = 0; i < height; i++) {
          const GLuint *depthStencilSrc = (const GLuint *)
@@ -593,54 +602,25 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
                                   GL_DEPTH_STENCIL_EXT, type, i, 0);
 
          if (ctx->Depth.Mask) {
-            if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24 &&
-               type == GL_UNSIGNED_INT_24_8) {
-               /* fast path 24-bit zbuffer */
-               GLuint zValues[MAX_WIDTH];
-               GLint j;
-               ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
-               for (j = 0; j < width; j++) {
-                  zValues[j] = depthStencilSrc[j] >> 8;
-               }
-               if (zoom)
-                  _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
-                                              x, y + i, zValues);
-               else
-                  depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
-            }
-            else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16 &&
-                    type == GL_UNSIGNED_INT_24_8) {
-               /* fast path 16-bit zbuffer */
-               GLushort zValues[MAX_WIDTH];
-               GLint j;
-               ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
-               for (j = 0; j < width; j++) {
-                  zValues[j] = depthStencilSrc[j] >> 16;
-               }
-               if (zoom)
-                  _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
-                                              x, y + i, zValues);
-               else
-                  depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
+            _mesa_unpack_depth_span(ctx, width,
+                                    GL_UNSIGNED_INT, /* dest type */
+                                    zValues,         /* dest addr */
+                                    0xffffffff,      /* depth max */
+                                    type,            /* src type */
+                                    depthStencilSrc, /* src addr */
+                                    &clippedUnpack);
+            if (zoom) {
+               _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
+                                           y + i, zValues);
             }
             else {
-               /* general case */
-               GLuint zValues[MAX_WIDTH];  /* 16 or 32-bit Z value storage */
-               _mesa_unpack_depth_span(ctx, width,
-                                       depthRb->DataType, zValues, depthMax,
-                                       type, depthStencilSrc, &clippedUnpack);
-               if (zoom) {
-                  _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
-                                              y + i, zValues);
-               }
-               else {
-                  depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
-               }
+               GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i);
+               _mesa_pack_uint_z_row(depthRb->Format, width, zValues, dst);
             }
          }
 
          if (stencilMask != 0x0) {
-            GLubyte stencilValues[MAX_WIDTH];
+            GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
             /* get stencil values, with shift/offset/mapping */
             _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
                                       type, depthStencilSrc, &clippedUnpack,
@@ -652,6 +632,8 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
                _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
          }
       }
+
+      free(zValues);
    }
 }