-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.5.2
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
#define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
-#define POLY_CLIP( PLANE, A, B, C, D ) \
+#define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
do { \
- if (mask & PLANE) { \
+ if (mask & PLANE_BIT) { \
GLuint idxPrev = inlist[0]; \
GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
GLuint outcount = 0; \
GLuint idx = inlist[i]; \
GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \
\
- clipmask[idxPrev] |= PLANE; \
if (!IS_NEGATIVE(dpPrev)) { \
outlist[outcount++] = idxPrev; \
- clipmask[idxPrev] &= ~PLANE; \
} \
\
if (DIFFERENT_SIGNS(dp, dpPrev)) { \
- GLuint newvert = VB->LastClipped++; \
- VB->ClipMask[newvert] = 0; \
- outlist[outcount++] = newvert; \
if (IS_NEGATIVE(dp)) { \
/* Going out of bounds. Avoid division by zero as we \
* know dp != dpPrev from DIFFERENT_SIGNS, above. \
INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
} \
+ outlist[outcount++] = newvert++; \
} \
\
idxPrev = idx; \
} while (0)
-#define LINE_CLIP(PLANE, A, B, C, D ) \
+#define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
do { \
- if (mask & PLANE) { \
- GLfloat dpI = CLIP_DOTPROD( ii, A, B, C, D ); \
- GLfloat dpJ = CLIP_DOTPROD( jj, A, B, C, D ); \
+ if (mask & PLANE_BIT) { \
+ const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
+ const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
+ const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
+ const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
+ \
+ /* For regular clipping, we know from the clipmask that one \
+ * (or both) of these must be negative (otherwise we wouldn't \
+ * be here). \
+ * For userclip, there is only a single bit for all active \
+ * planes, so we can end up here when there is nothing to do, \
+ * hence the second IS_NEGATIVE() test: \
+ */ \
+ if (neg_dp0 && neg_dp1) \
+ return; /* both vertices outside clip plane: discard */ \
\
- if (DIFFERENT_SIGNS(dpI, dpJ)) { \
- GLuint newvert = VB->LastClipped++; \
- VB->ClipMask[newvert] = 0; \
- if (IS_NEGATIVE(dpJ)) { \
- GLfloat t = dpI / (dpI - dpJ); \
- VB->ClipMask[jj] |= PLANE; \
- INTERP_4F( t, coord[newvert], coord[ii], coord[jj] ); \
- interp( ctx, t, newvert, ii, jj, GL_FALSE ); \
- jj = newvert; \
- } else { \
- GLfloat t = dpJ / (dpJ - dpI); \
- VB->ClipMask[ii] |= PLANE; \
- INTERP_4F( t, coord[newvert], coord[jj], coord[ii] ); \
- interp( ctx, t, newvert, jj, ii, GL_FALSE ); \
- ii = newvert; \
- } \
+ if (neg_dp1) { \
+ GLfloat t = dp1 / (dp1 - dp0); \
+ if (t > t1) t1 = t; \
+ } else if (neg_dp0) { \
+ GLfloat t = dp0 / (dp0 - dp1); \
+ if (t > t0) t0 = t; \
} \
- else if (IS_NEGATIVE(dpI)) \
- return; \
- } \
+ if (t0 + t1 >= 1.0) \
+ return; /* discard */ \
+ } \
} while (0)
/* Clip a line against the viewport and user clip planes.
*/
-static INLINE void
-TAG(clip_line)( GLcontext *ctx, GLuint i, GLuint j, GLubyte mask )
+static inline void
+TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- interp_func interp = tnl->Driver.Render.Interp;
+ tnl_interp_func interp = tnl->Driver.Render.Interp;
GLfloat (*coord)[4] = VB->ClipPtr->data;
- GLuint ii = i, jj = j, p;
-
- VB->LastClipped = VB->FirstClipped;
+ GLuint newvert = VB->Count;
+ GLfloat t0 = 0;
+ GLfloat t1 = 0;
+ GLuint p;
+ const GLuint v0_orig = v0;
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
}
if (mask & CLIP_USER_BIT) {
- for (p=0;p<MAX_CLIP_PLANES;p++) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
}
}
- if ((ctx->_TriangleCaps & DD_FLATSHADE) && j != jj)
- tnl->Driver.Render.CopyPV( ctx, jj, j );
+ if (VB->ClipMask[v0]) {
+ INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
+ interp( ctx, t0, newvert, v0, v1, GL_FALSE );
+ v0 = newvert;
+ newvert++;
+ }
+ else {
+ ASSERT(t0 == 0.0);
+ }
+
+ /* Note: we need to use vertex v0_orig when computing the new
+ * interpolated/clipped vertex position, not the current v0 which
+ * may have got set when we clipped the other end of the line!
+ */
+ if (VB->ClipMask[v1]) {
+ INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
+ interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
+
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
+
+ v1 = newvert;
- tnl->Driver.Render.ClippedLine( ctx, ii, jj );
+ newvert++;
+ }
+ else {
+ ASSERT(t1 == 0.0);
+ }
+
+ tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
}
/* Clip a triangle against the viewport and user clip planes.
*/
-static INLINE void
-TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
+static inline void
+TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- interp_func interp = tnl->Driver.Render.Interp;
+ tnl_interp_func interp = tnl->Driver.Render.Interp;
+ GLuint newvert = VB->Count;
GLfloat (*coord)[4] = VB->ClipPtr->data;
GLuint pv = v2;
GLuint vlist[2][MAX_CLIPPED_VERTICES];
GLuint *inlist = vlist[0], *outlist = vlist[1];
GLuint p;
- GLubyte *clipmask = VB->ClipMask;
GLuint n = 3;
ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
- VB->LastClipped = VB->FirstClipped;
+ if (0) {
+ /* print pre-clip vertex coords */
+ GLuint i, j;
+ printf("pre clip:\n");
+ for (i = 0; i < n; i++) {
+ j = inlist[i];
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ assert(!IS_INF_OR_NAN(coord[j][0]));
+ assert(!IS_INF_OR_NAN(coord[j][1]));
+ assert(!IS_INF_OR_NAN(coord[j][2]));
+ assert(!IS_INF_OR_NAN(coord[j][3]));
+ }
+ }
+
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
}
if (mask & CLIP_USER_BIT) {
- for (p=0;p<MAX_CLIP_PLANES;p++) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
}
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ if (ctx->Light.ShadeModel == GL_FLAT) {
if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->FirstClipped );
+ ASSERT( inlist[0] >= VB->Count );
tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
}
}
+ if (0) {
+ /* print post-clip vertex coords */
+ GLuint i, j;
+ printf("post clip:\n");
+ for (i = 0; i < n; i++) {
+ j = inlist[i];
+ printf(" %u: %u: %f, %f, %f, %f\n",
+ i, j,
+ coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
+ }
+ }
+
tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
}
/* Clip a quad against the viewport and user clip planes.
*/
-static INLINE void
-TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
+static inline void
+TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
GLubyte mask )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- interp_func interp = tnl->Driver.Render.Interp;
+ tnl_interp_func interp = tnl->Driver.Render.Interp;
+ GLuint newvert = VB->Count;
GLfloat (*coord)[4] = VB->ClipPtr->data;
GLuint pv = v3;
GLuint vlist[2][MAX_CLIPPED_VERTICES];
GLuint *inlist = vlist[0], *outlist = vlist[1];
GLuint p;
- GLubyte *clipmask = VB->ClipMask;
GLuint n = 4;
ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
- VB->LastClipped = VB->FirstClipped;
-
- if (mask & 0x3f) {
+ if (mask & CLIP_FRUSTUM_BITS) {
POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
}
if (mask & CLIP_USER_BIT) {
- for (p=0;p<MAX_CLIP_PLANES;p++) {
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
}
}
- if (ctx->_TriangleCaps & DD_FLATSHADE) {
+ if (ctx->Light.ShadeModel == GL_FLAT) {
if (pv != inlist[0]) {
- ASSERT( inlist[0] >= VB->FirstClipped );
+ ASSERT( inlist[0] >= VB->Count );
tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
}
}