const Pos2D pos(player_ptr->y + ddy[dir], player_ptr->x + ddx[dir]);
const auto &grid = player_ptr->current_floor_ptr->get_grid(pos);
- if (terrains_info[grid.get_feat_mimic()].flags.has_not(TerrainCharacteristics::CAN_DIG)) {
+ if (grid.get_terrain_mimic().flags.has_not(TerrainCharacteristics::CAN_DIG)) {
msg_print(_("そこには岩石がない。", "You need a pile of rubble."));
return false;
}