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[Refactor] 不要になった player_type 引数を削除
[hengbandforosx/hengbandosx.git] / src / mind / mind-archer.cpp
index 2a54717..f91d5da 100644 (file)
@@ -121,7 +121,7 @@ bool create_ammo(player_type *creature_ptr)
 
         object_type forge;
         object_type *q_ptr = &forge;
-        q_ptr->prep(creature_ptr, lookup_kind(TV_SHOT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
+        q_ptr->prep(lookup_kind(TV_SHOT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
         q_ptr->number = (byte)rand_range(15, 30);
         object_aware(creature_ptr, q_ptr);
         object_known(q_ptr);
@@ -149,7 +149,7 @@ bool create_ammo(player_type *creature_ptr)
 
         object_type forge;
         q_ptr = &forge;
-        q_ptr->prep(creature_ptr, lookup_kind(TV_ARROW, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
+        q_ptr->prep(lookup_kind(TV_ARROW, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
         q_ptr->number = (byte)rand_range(5, 10);
         object_aware(creature_ptr, q_ptr);
         object_known(q_ptr);
@@ -176,7 +176,7 @@ bool create_ammo(player_type *creature_ptr)
 
         object_type forge;
         q_ptr = &forge;
-        q_ptr->prep(creature_ptr, lookup_kind(TV_BOLT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
+        q_ptr->prep(lookup_kind(TV_BOLT, (OBJECT_SUBTYPE_VALUE)m_bonus(1, creature_ptr->lev) + 1));
         q_ptr->number = (byte)rand_range(4, 8);
         object_aware(creature_ptr, q_ptr);
         object_known(q_ptr);