#include "game-option/input-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
+#include "mind/mind-numbers.h"
#include "player-attack/player-attack.h"
#include "player/player-move.h"
#include "spell-kind/earthquake.h"
* @param spell 発動する特殊技能のID
* @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
*/
-bool cast_berserk_spell(player_type *caster_ptr, int spell)
+bool cast_berserk_spell(player_type *caster_ptr, mind_berserker_type spell)
{
POSITION y, x;
DIRECTION dir;
-
- // todo enum化する!
switch (spell) {
- case 0:
+ case DETECT_MANACE:
detect_monsters_mind(caster_ptr, DETECT_RAD_DEFAULT);
break;
- case 1: {
+ case CHARGE: {
if (caster_ptr->riding) {
msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
return FALSE;
break;
}
- case 2: {
+ case SMASH_TRAP: {
if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
return FALSE;
exe_movement(caster_ptr, dir, easy_disarm, TRUE);
break;
}
- case 3:
+ case QUAKE:
earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 8 + randint0(5), 0);
break;
- case 4:
+ case MASSACRE:
massacre(caster_ptr);
break;
default: