player_ptr->csp_frac = 0;
msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
(void)BadStatusSetter(player_ptr).mod_paralysis(randint1(5 * oops + 1));
- chg_virtue(player_ptr, V_KNOWLEDGE, -10);
+ chg_virtue(player_ptr, Virtue::KNOWLEDGE, -10);
if (randint0(100) < 50) {
bool perm = (randint0(100) < 25);
msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));