#include "player-info/equipment-info.h"
#include "system/player-type-definition.h"
-static void switch_mind_mindcrafter(player_type *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
+static void switch_mind_mindcrafter(PlayerType *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
{
switch (power) {
case 0:
}
}
-static void switch_mind_ki(player_type *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
+static void switch_mind_ki(PlayerType *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
{
int boost = get_current_ki(player_ptr);
if (heavy_armor(player_ptr))
* @param use_mind 職業毎の特殊技能ID
* @param power モンスター魔法のID
*/
-void mindcraft_info(player_type *player_ptr, char *p, MindKindType use_mind, int power)
+void mindcraft_info(PlayerType *player_ptr, char *p, MindKindType use_mind, int power)
{
const PLAYER_LEVEL plev = player_ptr->lev;
strcpy(p, "");