* @param use_mind 職業毎の特殊技能ID
* @param power モンスター魔法のID
*/
-void mindcraft_info(player_type *player_ptr, char *p, mind_kind_type use_mind, int power)
+void mindcraft_info(player_type *player_ptr, char *p, MindKindType use_mind, int power)
{
const PLAYER_LEVEL plev = player_ptr->lev;
strcpy(p, "");
switch (use_mind) {
- case mind_kind_type::MINDCRAFTER:
+ case MindKindType::MINDCRAFTER:
switch_mind_mindcrafter(player_ptr, plev, power, p);
break;
- case mind_kind_type::KI:
+ case MindKindType::KI:
switch_mind_ki(player_ptr, plev, power, p);
break;
- case mind_kind_type::MIRROR_MASTER:
+ case MindKindType::MIRROR_MASTER:
switch_mind_mirror_master(plev, power, p);
break;
- case mind_kind_type::NINJUTSU:
+ case MindKindType::NINJUTSU:
switch_mind_ninja(plev, power, p);
break;
default: