#include "effect/spells-effect-util.h"
#include "floor/cave.h"
#include "game-option/disturbance-options.h"
+#include "game-option/map-screen-options.h"
#include "game-option/special-options.h"
#include "grid/feature.h"
#include "io/cursor.h"
u16b p = bolt_pict(y, x, y, x, GF_MANA);
print_rel(caster_ptr, PICT_C(p), PICT_A(p), y, x);
move_cursor_relative(y, x);
- if (need_term_fresh(caster_ptr)) {
+ if (fresh_after) {
term_fresh();
term_xtra(TERM_XTRA_DELAY, msec);
}
caster_ptr->magic_num1[0] = 0;
return TRUE;
-}
\ No newline at end of file
+}