#include "mind/mind-power-getter.h"
#include "core/asking-player.h"
-#include "core/window-redrawer.h"
#include "core/stuff-handler.h"
+#include "core/window-redrawer.h"
#include "game-option/text-display-options.h"
#include "inventory/inventory-slot-types.h"
#include "io/command-repeater.h"
#include "mind/mind-force-trainer.h"
#include "mind/mind-info.h"
#include "mind/mind-types.h"
-#include "player/player-class.h"
+#include "player-info/class-info.h"
+#include "player-info/equipment-info.h"
+#include "player/player-status-table.h"
#include "system/player-type-definition.h"
#include "term/screen-processor.h"
+#include "timed-effect/player-stun.h"
+#include "timed-effect/timed-effects.h"
+#include "util/enum-converter.h"
#include "util/int-char-converter.h"
-#include "player/player-status-table.h"
+
+MindPowerGetter::MindPowerGetter(PlayerType *player_ptr)
+ : player_ptr(player_ptr)
+ , menu_line(use_menu ? 1 : 0)
+{
+}
/*!
* @brief 使用可能な特殊技能を選択する /
* Allow user to choose a mindcrafter power.
* @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
- * @param only_browse 一覧を見るだけの場合TRUEを返す
- * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
+ * @param only_browse 一覧を見るだけの場合trueを返す
+ * @return 発動可能な魔法を選択した場合true、キャンセル処理か不正な選択が行われた場合falseを返す。
* @details
- * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
- * If the user hits escape, returns FALSE, and set '*sn' to -1\n
- * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
+ * If a valid spell is chosen, saves it in '*sn' and returns true\n
+ * If the user hits escape, returns false, and set '*sn' to -1\n
+ * If there are no legal choices, returns false, and sets '*sn' to -2\n
*\n
* The "prompt" should be "cast", "recite", or "study"\n
- * The "known" should be TRUE for cast/pray, FALSE for study\n
+ * The "known" should be true for cast/pray, false for study\n
*\n
* nb: This function has a (trivial) display bug which will be obvious\n
* when you run it. It's probably easy to fix but I haven't tried,\n
* sorry.\n
*/
-bool get_mind_power(player_type *caster_ptr, SPELL_IDX *sn, bool only_browse)
+bool MindPowerGetter::get_mind_power(SPELL_IDX *sn, bool only_browse)
{
- SPELL_IDX i;
- int num = 0;
- TERM_LEN y = 1;
- TERM_LEN x = 10;
- PERCENTAGE minfail = 0;
- PLAYER_LEVEL plev = caster_ptr->lev;
- PERCENTAGE chance = 0;
- int ask = TRUE;
- char choice;
+ select_mind_description();
+ if (select_spell_index(sn)) {
+ return true;
+ }
+
+ for (this->index = 0; this->index < MAX_MIND_POWERS; this->index++) {
+ if (mind_ptr->info[this->index].min_lev <= this->player_ptr->lev) {
+ this->num++;
+ }
+ }
+
char out_val[160];
- char comment[80];
- concptr p;
- COMMAND_CODE code;
- mind_type spell;
- const mind_power *mind_ptr;
- bool flag, redraw;
- int use_mind;
- int menu_line = (use_menu ? 1 : 0);
-
- switch (caster_ptr->pclass) {
- case CLASS_MINDCRAFTER: {
- use_mind = MIND_MINDCRAFTER;
- p = _("超能力", "mindcraft");
- break;
+ if (only_browse) {
+ (void)strnfmt(out_val, 78, _("(%^s %c-%c, '*'で一覧, ESC) どの%sについて知りますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
+ this->mind_description, I2A(0), I2A(this->num - 1), this->mind_description);
+ } else {
+ (void)strnfmt(out_val, 78, _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
+ this->mind_description, I2A(0), I2A(this->num - 1), this->mind_description);
}
- case CLASS_FORCETRAINER: {
- use_mind = MIND_KI;
- p = _("練気術", "Force");
- break;
+
+ if (use_menu && !only_browse) {
+ screen_save();
}
- case CLASS_BERSERKER: {
- use_mind = MIND_BERSERKER;
- p = _("技", "brutal power");
- break;
+
+ this->choice = (always_show_list || use_menu) ? ESCAPE : 1;
+ decide_mind_choice(out_val, only_browse);
+ if (this->redraw && !only_browse) {
+ screen_load();
}
- case CLASS_MIRROR_MASTER: {
- use_mind = MIND_MIRROR_MASTER;
- p = _("鏡魔法", "magic");
- break;
+
+ this->player_ptr->window_flags |= PW_SPELL;
+ handle_stuff(this->player_ptr);
+ if (!this->flag) {
+ return false;
}
- case CLASS_NINJA: {
- use_mind = MIND_NINJUTSU;
- p = _("忍術", "ninjutsu");
+
+ *sn = this->index;
+ repeat_push((COMMAND_CODE)this->index);
+ return true;
+}
+
+/*
+ * @brief 職業ごとの特殊技能表記を取得する
+ */
+void MindPowerGetter::select_mind_description()
+{
+ switch (this->player_ptr->pclass)
+ case PlayerClassType::MINDCRAFTER: {
+ this->use_mind = MindKindType::MINDCRAFTER;
+ this->mind_description = _("超能力", "mindcraft");
break;
- }
- default: {
- use_mind = 0;
- p = _("超能力", "mindcraft");
+ case PlayerClassType::FORCETRAINER:
+ this->use_mind = MindKindType::KI;
+ this->mind_description = _("練気術", "Force");
+ break;
+ case PlayerClassType::BERSERKER:
+ this->use_mind = MindKindType::BERSERKER;
+ this->mind_description = _("技", "brutal power");
+ break;
+ case PlayerClassType::MIRROR_MASTER:
+ this->use_mind = MindKindType::MIRROR_MASTER;
+ this->mind_description = _("鏡魔法", "magic");
+ break;
+ case PlayerClassType::NINJA:
+ this->use_mind = MindKindType::NINJUTSU;
+ this->mind_description = _("忍術", "ninjutsu");
+ break;
+ default:
+ this->use_mind = MindKindType::MINDCRAFTER;
+ this->mind_description = _("超能力", "mindcraft");
break;
}
- }
+}
- mind_ptr = &mind_powers[use_mind];
+bool MindPowerGetter::select_spell_index(SPELL_IDX *sn)
+{
+ COMMAND_CODE code;
+ this->mind_ptr = &mind_powers[enum2i(this->use_mind)];
*sn = -1;
- if (repeat_pull(&code)) {
- *sn = (SPELL_IDX)code;
- if (*sn == INVEN_FORCE)
- repeat_pull(&code);
-
- *sn = (SPELL_IDX)code;
- if (mind_ptr->info[*sn].min_lev <= plev)
- return TRUE;
+ if (!repeat_pull(&code)) {
+ return false;
}
- flag = FALSE;
- redraw = FALSE;
+ *sn = (SPELL_IDX)code;
+ if (*sn == INVEN_FORCE) {
+ (void)repeat_pull(&code);
+ }
- for (i = 0; i < MAX_MIND_POWERS; i++)
- if (mind_ptr->info[i].min_lev <= plev)
- num++;
+ *sn = (SPELL_IDX)code;
+ return mind_ptr->info[*sn].min_lev <= this->player_ptr->lev;
+}
- if (only_browse)
- (void)strnfmt(out_val, 78, _("(%^s %c-%c, '*'で一覧, ESC) どの%sについて知りますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "), p, I2A(0),
- I2A(num - 1), p);
- else
- (void)strnfmt(
- out_val, 78, _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "), p, I2A(0), I2A(num - 1), p);
+bool MindPowerGetter::decide_mind_choice(char *out_val, const bool only_browse)
+{
+ while (!this->flag) {
+ if (this->choice == ESCAPE) {
+ this->choice = ' ';
+ } else if (!get_com(out_val, &this->choice, true)) {
+ break;
+ }
- if (use_menu && !only_browse)
- screen_save();
+ if (!interpret_mind_key_input(only_browse)) {
+ return false;
+ }
- choice = (always_show_list || use_menu) ? ESCAPE : 1;
- while (!flag) {
- if (choice == ESCAPE)
- choice = ' ';
- else if (!get_com(out_val, &choice, TRUE))
- break;
+ if (display_minds_chance(only_browse)) {
+ continue;
+ }
- if (use_menu && choice != ' ') {
- switch (choice) {
- case '0': {
- if (!only_browse)
- screen_load();
+ make_choice_lower();
+ if ((this->index < 0) || (this->index >= this->num)) {
+ bell();
+ continue;
+ }
- return FALSE;
- }
- case '8':
- case 'k':
- case 'K': {
- menu_line += (num - 1);
- break;
- }
- case '2':
- case 'j':
- case 'J': {
- menu_line++;
- break;
- }
- case 'x':
- case 'X':
- case '\r':
- case '\n': {
- i = menu_line - 1;
- ask = FALSE;
- break;
- }
+ this->spell = &mind_ptr->info[this->index];
+ if (this->ask) {
+ char tmp_val[160];
+ (void)strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), this->spell->name);
+ if (!get_check(tmp_val)) {
+ continue;
}
+ }
+
+ this->flag = true;
+ }
+
+ return true;
+}
+
+bool MindPowerGetter::interpret_mind_key_input(const bool only_browse)
+{
+ if (!use_menu || this->choice == ' ') {
+ return true;
+ }
- if (menu_line > num)
- menu_line -= num;
+ switch (this->choice) {
+ case '0':
+ if (!only_browse) {
+ screen_load();
}
- if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask)) {
- if (!redraw || use_menu) {
- char psi_desc[80];
- bool has_weapon[2];
- redraw = TRUE;
- if (!only_browse && !use_menu)
- screen_save();
-
- prt("", y, x);
- put_str(_("名前", "Name"), y, x + 5);
- put_str(format(_("Lv %s 失率 効果", "Lv %s Fail Info"), ((use_mind == MIND_BERSERKER) || (use_mind == MIND_NINJUTSU)) ? "HP" : "MP"), y,
- x + 35);
- has_weapon[0] = has_melee_weapon(caster_ptr, INVEN_MAIN_HAND);
- has_weapon[1] = has_melee_weapon(caster_ptr, INVEN_SUB_HAND);
- for (i = 0; i < MAX_MIND_POWERS; i++) {
- int mana_cost;
- spell = mind_ptr->info[i];
- if (spell.min_lev > plev)
- break;
-
- chance = spell.fail;
- mana_cost = spell.mana_cost;
- if (chance) {
- chance -= 3 * (plev - spell.min_lev);
- chance -= 3 * (adj_mag_stat[caster_ptr->stat_index[mp_ptr->spell_stat]] - 1);
- if (use_mind == MIND_KI) {
- if (heavy_armor(caster_ptr))
- chance += 20;
-
- if (caster_ptr->icky_wield[0])
- chance += 20;
- else if (has_weapon[0])
-
- chance += 10;
- if (caster_ptr->icky_wield[1])
- chance += 20;
- else if (has_weapon[1])
- chance += 10;
-
- if (i == 5) {
- int j;
- for (j = 0; j < get_current_ki(caster_ptr) / 50; j++)
- mana_cost += (j + 1) * 3 / 2;
- }
- }
-
- if ((use_mind != MIND_BERSERKER) && (use_mind != MIND_NINJUTSU) && (mana_cost > caster_ptr->csp))
- chance += 5 * (mana_cost - caster_ptr->csp);
-
- chance += caster_ptr->to_m_chance;
- minfail = adj_mag_fail[caster_ptr->stat_index[mp_ptr->spell_stat]];
- if (chance < minfail)
- chance = minfail;
-
- if (caster_ptr->stun > 50)
- chance += 25;
- else if (caster_ptr->stun)
- chance += 15;
-
- if (use_mind == MIND_KI) {
- if (heavy_armor(caster_ptr))
- chance += 5;
- if (caster_ptr->icky_wield[0])
- chance += 5;
- if (caster_ptr->icky_wield[1])
- chance += 5;
- }
-
- if (chance > 95)
- chance = 95;
- }
-
- mindcraft_info(caster_ptr, comment, use_mind, i);
- if (use_menu) {
- if (i == (menu_line - 1))
- strcpy(psi_desc, _(" 》 ", " > "));
- else
- strcpy(psi_desc, " ");
- } else
- sprintf(psi_desc, " %c) ", I2A(i));
-
- strcat(psi_desc,
- format("%-30s%2d %4d%s %3d%%%s", spell.name, spell.min_lev, mana_cost,
- (((use_mind == MIND_MINDCRAFTER) && (i == 13)) ? _("~", "~ ") : " "), chance, comment));
- prt(psi_desc, y + i + 1, x);
- }
-
- prt("", y + i + 1, x);
- } else if (!only_browse) {
- redraw = FALSE;
- screen_load();
- }
+ return false;
+ case '8':
+ case 'k':
+ case 'K':
+ this->menu_line += (this->num - 1);
+ break;
+ case '2':
+ case 'j':
+ case 'J':
+ this->menu_line++;
+ break;
+ case 'x':
+ case 'X':
+ case '\r':
+ case '\n':
+ this->index = this->menu_line - 1;
+ this->ask = false;
+ break;
+ default:
+ break;
+ }
- continue;
+ if (this->menu_line > this->num) {
+ this->menu_line -= this->num;
+ }
+
+ return true;
+}
+
+bool MindPowerGetter::display_minds_chance(const bool only_browse)
+{
+ if ((this->choice != ' ') && (this->choice != '*') && (this->choice != '?') && (!use_menu || !this->ask)) {
+ return false;
+ }
+
+ if (!this->redraw || use_menu) {
+ this->redraw = true;
+ if (!only_browse && !use_menu) {
+ screen_save();
}
- if (!use_menu) {
- ask = isupper(choice);
- if (ask)
- choice = (char)tolower(choice);
+ prt("", y, x);
+ put_str(_("名前", "Name"), y, x + 5);
+ put_str(format(_("Lv %s 失率 効果", "Lv %s Fail Info"),
+ ((this->use_mind == MindKindType::BERSERKER) || (this->use_mind == MindKindType::NINJUTSU)) ? "HP" : "MP"),
+ y, x + 35);
+ display_each_mind_chance();
+ prt("", y + this->index + 1, x);
+ return true;
+ }
- i = (islower(choice) ? A2I(choice) : -1);
+ if (only_browse) {
+ return true;
+ }
+
+ this->redraw = false;
+ screen_load();
+ return true;
+}
+
+void MindPowerGetter::display_each_mind_chance()
+{
+ bool has_weapon[2];
+ has_weapon[0] = has_melee_weapon(this->player_ptr, INVEN_MAIN_HAND);
+ has_weapon[1] = has_melee_weapon(this->player_ptr, INVEN_SUB_HAND);
+ for (this->index = 0; this->index < MAX_MIND_POWERS; this->index++) {
+ this->spell = &mind_ptr->info[this->index];
+ if (this->spell->min_lev > this->player_ptr->lev) {
+ break;
}
- if ((i < 0) || (i >= num)) {
- bell();
- continue;
+ calculate_mind_chance(has_weapon);
+ char comment[80];
+ mindcraft_info(this->player_ptr, comment, this->use_mind, this->index);
+ char psi_desc[80];
+ if (use_menu) {
+ if (this->index == (this->menu_line - 1)) {
+ strcpy(psi_desc, _(" 》 ", " > "));
+ } else {
+ strcpy(psi_desc, " ");
+ }
+ } else {
+ sprintf(psi_desc, " %c) ", I2A(this->index));
}
- spell = mind_ptr->info[i];
- if (ask) {
- char tmp_val[160];
- (void)strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), spell.name);
- if (!get_check(tmp_val))
- continue;
+ strcat(psi_desc,
+ format("%-30s%2d %4d%s %3d%%%s", this->spell->name, this->spell->min_lev, mana_cost,
+ (((this->use_mind == MindKindType::MINDCRAFTER) && (this->index == 13)) ? _("~", "~ ") : " "), chance, comment));
+ prt(psi_desc, y + this->index + 1, x);
+ }
+}
+
+void MindPowerGetter::calculate_mind_chance(bool *has_weapon)
+{
+ this->chance = this->spell->fail;
+ this->mana_cost = this->spell->mana_cost;
+ if (this->chance == 0) {
+ return;
+ }
+
+ this->chance -= 3 * (this->player_ptr->lev - this->spell->min_lev);
+ this->chance -= 3 * (adj_mag_stat[this->player_ptr->stat_index[mp_ptr->spell_stat]] - 1);
+ calculate_ki_chance(has_weapon);
+ if ((this->use_mind != MindKindType::BERSERKER) && (this->use_mind != MindKindType::NINJUTSU) && (this->mana_cost > this->player_ptr->csp)) {
+ this->chance += 5 * (this->mana_cost - this->player_ptr->csp);
+ }
+
+ this->chance += this->player_ptr->to_m_chance;
+ PERCENTAGE minfail = adj_mag_fail[this->player_ptr->stat_index[mp_ptr->spell_stat]];
+ if (this->chance < minfail) {
+ this->chance = minfail;
+ }
+
+ auto player_stun = this->player_ptr->effects()->stun();
+ this->chance += player_stun->get_magic_chance_penalty();
+ add_ki_chance();
+ if (this->chance > 95) {
+ this->chance = 95;
+ }
+}
+
+void MindPowerGetter::calculate_ki_chance(bool *has_weapon)
+{
+ if (this->use_mind != MindKindType::KI) {
+ return;
+ }
+
+ if (heavy_armor(this->player_ptr))
+ this->chance += 20;
+
+ if (this->player_ptr->is_icky_wield[0]) {
+ this->chance += 20;
+ } else if (has_weapon[0]) {
+ this->chance += 10;
+ }
+
+ if (this->player_ptr->is_icky_wield[1]) {
+ chance += 20;
+ } else if (has_weapon[1]) {
+ this->chance += 10;
+ }
+
+ if (this->index == 5) {
+ for (auto j = 0; j < get_current_ki(this->player_ptr) / 50; j++) {
+ this->mana_cost += (j + 1) * 3 / 2;
}
+ }
+}
+
+void MindPowerGetter::add_ki_chance()
+{
+ if (this->use_mind != MindKindType::KI) {
+ return;
+ }
- flag = TRUE;
+ if (heavy_armor(this->player_ptr)) {
+ this->chance += 5;
}
- if (redraw && !only_browse)
- screen_load();
+ if (this->player_ptr->is_icky_wield[0]) {
+ this->chance += 5;
+ }
- caster_ptr->window_flags |= PW_SPELL;
- handle_stuff(caster_ptr);
- if (!flag)
- return FALSE;
+ if (this->player_ptr->is_icky_wield[1]) {
+ this->chance += 5;
+ }
+}
+
+void MindPowerGetter::make_choice_lower()
+{
+ if (use_menu) {
+ return;
+ }
+
+ this->ask = (bool)isupper(this->choice);
+ if (this->ask) {
+ this->choice = (char)tolower(this->choice);
+ }
- *sn = i;
- repeat_push((COMMAND_CODE)i);
- return TRUE;
+ this->index = (islower(this->choice) ? A2I(this->choice) : -1);
}