struct mind_power;
struct mind_type;
-struct player_type;
+class PlayerType;
class MindPowerGetter {
public:
- MindPowerGetter(player_type *player_ptr);
+ MindPowerGetter(PlayerType *player_ptr);
virtual ~MindPowerGetter() = default;
bool get_mind_power(SPELL_IDX *sn, bool only_browse);
private:
- player_type *player_ptr;
+ PlayerType *player_ptr;
SPELL_IDX index = 0;
int num = 0;
TERM_LEN y = 1;