object_flags(caster_ptr, o_ptr, flgs);
if (object_is_cursed(o_ptr)) {
- if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && (randint1(100) < 33)) || have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE)
+ if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && (randint1(100) < 33)) || has_flag(flgs, TR_ADD_L_CURSE) || has_flag(flgs, TR_ADD_H_CURSE)
|| (o_ptr->curse_flags & TRC_PERMA_CURSE)) {
#ifdef JP
msg_format("%s\82ð\95¢\82¤\8d\95\82¢\83I\81[\83\89\82Í\8fj\95\9f\82ð\92µ\82Ë\95Ô\82µ\82½\81I", o_name);
* artifact weapon they find. Ego weapons and normal weapons
* can be blessed automatically.
*/
- if (have_flag(flgs, TR_BLESSED)) {
+ if (has_flag(flgs, TR_BLESSED)) {
#ifdef JP
msg_format("%s \82Í\8aù\82É\8fj\95\9f\82³\82ê\82Ä\82¢\82é\81B", o_name);
#else