*/
int calc_attack_quality(PlayerType *player_ptr, player_attack_type *pa_ptr)
{
- object_type *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
+ ObjectType *o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND + pa_ptr->hand];
int bonus = player_ptr->to_h[pa_ptr->hand] + o_ptr->to_h;
int chance = (player_ptr->skill_thn + (bonus * BTH_PLUS_ADJ));
if (pa_ptr->mode == HISSATSU_IAI)