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[Refactor] #1389 Changed monap_type from struct to class MonsterAttackPlayer
[hengbandforosx/hengbandosx.git] / src / mind / mind-samurai.h
index 5117d8d..9e80630 100644 (file)
@@ -5,7 +5,7 @@
 #include "combat/combat-options-type.h"
 #include "object-enchant/tr-flags.h"
 
-typedef struct monap_type monap_type;
+class MonsterAttackPlayer;
 struct monster_type;
 struct player_attack_type;
 class PlayerType;
@@ -14,4 +14,4 @@ void concentration(PlayerType *player_ptr);
 bool choose_samurai_stance(PlayerType* player_ptr);
 int calc_attack_quality(PlayerType *player_ptr, player_attack_type *pa_ptr);
 void mineuchi(PlayerType *player_ptr, player_attack_type *pa_ptr);
-void musou_counterattack(PlayerType *player_ptr, monap_type *monap_ptr);
+void musou_counterattack(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr);