#include "combat/combat-options-type.h"
#include "object-enchant/tr-flags.h"
-typedef struct monap_type monap_type;
+class MonsterAttackPlayer;
struct monster_type;
struct player_attack_type;
class PlayerType;
bool choose_samurai_stance(PlayerType* player_ptr);
int calc_attack_quality(PlayerType *player_ptr, player_attack_type *pa_ptr);
void mineuchi(PlayerType *player_ptr, player_attack_type *pa_ptr);
-void musou_counterattack(PlayerType *player_ptr, monap_type *monap_ptr);
+void musou_counterattack(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr);