/* spell code */
switch (spell) {
case 0: /* Concentration */
+ sound(SOUND_ZAP);
if (!snipe_concentrate(sniper_ptr))
return FALSE;
PlayerEnergy(sniper_ptr).set_player_turn_energy(100);
if (!get_snipe_power(sniper_ptr, &n, FALSE))
return;
- sound(SOUND_SHOOT);
cast = cast_sniper_spell(sniper_ptr, n);
if (!cast)