#pragma once
#include "system/angband.h"
-
-/* Sniper */
-#define SP_NONE 0
-#define SP_LITE 1
-#define SP_AWAY 2
-#define SP_FIRE 3
-#define SP_KILL_WALL 4
-#define SP_COLD 5
-#define SP_KILL_TRAP 6
-#define SP_ELEC 7
-#define SP_PIERCE 8
-#define SP_RUSH 9
-#define SP_DOUBLE 10
-#define SP_EXPLODE 11
-#define SP_EVILNESS 12
-#define SP_HOLYNESS 13
-#define SP_FINAL 14
-#define SP_NEEDLE 15
+#include "system/monster-type-definition.h"
void reset_concentration(player_type *creature_ptr, bool msg);
void display_snipe_list(player_type *sniper_ptr);