static bool cast_mindcrafter_spell(int spell)
{
int b = 0;
- int dir;
+ DIRECTION dir;
TIME_EFFECT t;
PLAYER_LEVEL plev = p_ptr->lev;
MONSTER_IDX m_idx;
if (!target_set(TARGET_KILL)) return FALSE;
- m_idx = cave[target_row][target_col].m_idx;
+ m_idx = grid_array[target_row][target_col].m_idx;
if (!m_idx) break;
if (!player_has_los_bold(target_row, target_col)) break;
if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
int val = 0;
for (x = 0; x < cur_wid; x++) {
for (y = 0; y < cur_hgt; y++) {
- if (is_mirror_grid(&cave[y][x])) val++;
+ if (is_mirror_grid(&grid_array[y][x])) val++;
}
}
return val;
*/
static bool cast_mirror_spell(int spell)
{
- int dir;
+ DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
int tmp;
TIME_EFFECT t;
{
/* mirror of seeing */
case 0:
- tmp = is_mirror_grid(&cave[p_ptr->y][p_ptr->x]) ? 4 : 0;
+ tmp = is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x]) ? 4 : 0;
if (plev + tmp > 4)detect_monsters_normal(DETECT_RAD_DEFAULT);
if (plev + tmp > 18)detect_monsters_invis(DETECT_RAD_DEFAULT);
if (plev + tmp > 28)set_tim_esp((TIME_EFFECT)plev, FALSE);
break;
case 2:
if (!get_aim_dir(&dir)) return FALSE;
- if (plev > 9 && is_mirror_grid(&cave[p_ptr->y][p_ptr->x])) {
+ if (plev > 9 && is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x])) {
fire_beam(GF_LITE, dir, damroll(3 + ((plev - 1) / 5), 4));
}
else {
case 9:
for (x = 0; x < cur_wid; x++) {
for (y = 0; y < cur_hgt; y++) {
- if (is_mirror_grid(&cave[y][x])) {
+ if (is_mirror_grid(&grid_array[y][x])) {
project(0, 2, y, x, (HIT_POINT)plev, GF_OLD_SLEEP, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
}
}
break;
/* illusion light */
case 14:
- tmp = is_mirror_grid(&cave[p_ptr->y][p_ptr->x]) ? 4 : 3;
+ tmp = is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x]) ? 4 : 3;
slow_monsters(plev);
stun_monsters(plev*tmp);
confuse_monsters(plev*tmp);
break;
/* mirror shift */
case 15:
- if (!is_mirror_grid(&cave[p_ptr->y][p_ptr->x])) {
+ if (!is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x])) {
msg_print(_("鏡の国の場所がわからない!", "You cannot find out where is the world of mirror!"));
break;
}
y = p_ptr->y + ddy[dir];
x = p_ptr->x + ddx[dir];
- if (!cave[y][x].m_idx)
+ if (!grid_array[y][x].m_idx)
{
msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
return FALSE;
py_attack(y, x, 0);
- if (!player_can_enter(cave[y][x].feat, 0) || is_trap(cave[y][x].feat))
+ if (!player_can_enter(grid_array[y][x].feat, 0) || is_trap(grid_array[y][x].feat))
break;
y += ddy[dir];
x += ddx[dir];
- if (player_can_enter(cave[y][x].feat, 0) && !is_trap(cave[y][x].feat) && !cave[y][x].m_idx)
+ if (player_can_enter(grid_array[y][x].feat, 0) && !is_trap(grid_array[y][x].feat) && !grid_array[y][x].m_idx)
{
msg_print(NULL);
(void)move_player_effect(y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
/* Gives a multiplier of 2 at first, up to 3 at 40th */
do_cmd_throw(1, FALSE, slot);
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);;
}
break;
}
POSITION ty, tx;
if (!target_set(TARGET_KILL)) return FALSE;
- m_idx = cave[target_row][target_col].m_idx;
+ m_idx = grid_array[target_row][target_col].m_idx;
if (!m_idx) break;
if (m_idx == p_ptr->riding) break;
if (!player_has_los_bold(target_row, target_col)) break;
{
POSITION ny = GRID_Y(path_g[i]);
POSITION nx = GRID_X(path_g[i]);
- cave_type *c_ptr = &cave[ny][nx];
+ grid_type *g_ptr = &grid_array[ny][nx];
if (in_bounds(ny, nx) && cave_empty_bold(ny, nx) &&
- !(c_ptr->info & CAVE_OBJECT) &&
+ !(g_ptr->info & CAVE_OBJECT) &&
!pattern_tile(ny, nx))
{
ty = ny;
}
}
/* Update the old location */
- cave[target_row][target_col].m_idx = 0;
+ grid_array[target_row][target_col].m_idx = 0;
/* Update the new location */
- cave[ty][tx].m_idx = (s16b)m_idx;
+ grid_array[ty][tx].m_idx = (s16b)m_idx;
/* Move the monster */
m_ptr->fy = (byte_hack)ty;
break;
case MIND_MIRROR_MASTER:
/* Cast the spell */
- if( is_mirror_grid(&cave[p_ptr->y][p_ptr->x]) )on_mirror = TRUE;
+ if( is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x]) )on_mirror = TRUE;
cast = cast_mirror_spell(n);
break;
case MIND_NINJUTSU:
}
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);;
/* teleport from mirror costs small energy */
if( on_mirror && p_ptr->pclass == CLASS_MIRROR_MASTER )
{