#include "spells-summon.h"
#include "avatar.h"
#include "player-status.h"
+#include "spells-status.h"
+#include "cmd-spell.h"
/*! 特殊技能の一覧テーブル */
mind_power const mind_powers[5] =
*/
void mindcraft_info(char *p, int use_mind, int power)
{
-#ifdef JP
- concptr s_dam = "損傷:";
- concptr s_dur = "期間:";
- concptr s_range = "範囲:";
-#else
- concptr s_dam = "dam ";
- concptr s_dur = "dur ";
- concptr s_range = "range ";
-#endif
PLAYER_LEVEL plev = p_ptr->lev;
strcpy(p, "");
switch (power)
{
case 0: break;
- case 1: sprintf(p, " %s%dd%d", s_dam, 3 + ((plev - 1) / 4), 3 + plev/15); break;
- case 2: sprintf(p, " %s10", s_range); break;
- case 3: sprintf(p, " %s%d", s_range, plev * 5); break;
+ case 1: sprintf(p, " %s%dd%d", KWD_DAM, 3 + ((plev - 1) / 4), 3 + plev/15); break;
+ case 2: sprintf(p, " %s10", KWD_SPHERE); break;
+ case 3: sprintf(p, " %s%d", KWD_SPHERE, plev * 5); break;
case 4: break;
- case 5: sprintf(p, " %s%dd8", s_dam, 8 + ((plev - 5) / 4)); break;
- case 6: sprintf(p, " %s%d", s_dur, plev); break;
+ case 5: sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4)); break;
+ case 6: sprintf(p, " %s%d", KWD_DURATION, plev); break;
case 7: break;
- case 8: sprintf(p, (plev < 25 ? " %s%d" : " %sd%d"), s_dam, (plev < 25 ? plev * 3 / 2 : plev * ((plev - 5) / 10 + 1))); break;
- case 9: sprintf(p, " %s10+d%d", s_dur, plev * 3 / 2); break;
+ case 8: sprintf(p, (plev < 25 ? " %s%d" : " %sd%d"), KWD_DAM, (plev < 25 ? plev * 3 / 2 : plev * ((plev - 5) / 10 + 1))); break;
+ case 9: sprintf(p, " %s10+d%d", KWD_DURATION, plev * 3 / 2); break;
#ifdef JP
case 10: sprintf(p, " 最大重量:%d.%dkg", lbtokg1(plev * 15),lbtokg2(plev * 15)); break;
#else
case 10: sprintf(p, " max wgt %d", plev * 15); break;
#endif
- case 11: sprintf(p, " %s%dd6", s_dam, plev / 2); break;
- case 12: sprintf(p, " %sd%d+%d", s_dam, plev * 3, plev * 3); break;
+ case 11: sprintf(p, " %s%dd6", KWD_DAM, plev / 2); break;
+ case 12: sprintf(p, " %sd%d+%d", KWD_DAM, plev * 3, plev * 3); break;
case 13: sprintf(p, _(" 行動:%ld回", " %ld acts."), (long int)(p_ptr->csp + 100-p_ptr->energy_need - 50)/100); break;
}
break;
switch (power)
{
- case 0: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5) + boost / 12); break;
+ case 0: sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5) + boost / 12); break;
case 1: break;
- case 2: sprintf(p, " %s%d+d30", s_dur, 30 + boost / 5); break;
- case 3: sprintf(p, " %s%dd5", s_dam, 5 + ((plev - 1) / 5) + boost / 10); break;
- case 4: sprintf(p, " %s%d+d20", s_dur, 20 + boost / 5); break;
+ case 2: sprintf(p, " %s%d+d30", KWD_DURATION, 30 + boost / 5); break;
+ case 3: sprintf(p, " %s%dd5", KWD_DAM, 5 + ((plev - 1) / 5) + boost / 10); break;
+ case 4: sprintf(p, " %s%d+d20", KWD_DURATION, 20 + boost / 5); break;
case 5: break;
- case 6: sprintf(p, " %s%d+d%d", s_dur, 15 + boost / 7, plev / 2); break;
- case 7: sprintf(p, " %s%dd8", s_dam, 8 + ((plev - 5) / 4) + boost / 12); break;
- case 8: sprintf(p, " %s10d6+%d", s_dam, plev * 3 / 2 + boost * 3 / 5); break;
+ case 6: sprintf(p, " %s%d+d%d", KWD_DURATION, 15 + boost / 7, plev / 2); break;
+ case 7: sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4) + boost / 12); break;
+ case 8: sprintf(p, " %s10d6+%d", KWD_DAM, plev * 3 / 2 + boost * 3 / 5); break;
case 9: break;
case 10: sprintf(p, _(" 最大%d体", " max %d"), 1+boost/100); break;
- case 11: sprintf(p, " %s%d", s_dam, 100 + plev + boost); break;
- case 12: sprintf(p, " %s%dd15", s_dam, 10 + plev / 2 + boost * 3 / 10); break;
+ case 11: sprintf(p, " %s%d", KWD_DAM, 100 + plev + boost); break;
+ case 12: sprintf(p, " %s%dd15", KWD_DAM, 10 + plev / 2 + boost * 3 / 10); break;
case 13: sprintf(p, _(" 行動:%d+d16回", " %d+d16 acts"), 16+boost/20); break;
}
break;
{
case 0: break;
case 1: break;
- case 2: sprintf(p, " %s%dd4", s_dam, 3 + ((plev - 1) / 5) ); break;
- case 3: sprintf(p, " %s10", s_range); break;
+ case 2: sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5) ); break;
+ case 3: sprintf(p, " %s10", KWD_SPHERE); break;
case 4: break;
- case 5: sprintf(p, " %s%d", s_range, plev *5); break;
- case 6: sprintf(p, " %s20+d20", s_dur); break;
+ case 5: sprintf(p, " %s%d", KWD_SPHERE, plev *5); break;
+ case 6: sprintf(p, " %s20+d20", KWD_DURATION); break;
case 7: break;
- case 8: sprintf(p, " %s%dd8", s_dam, 8+((plev -5)/4) ); break;
+ case 8: sprintf(p, " %s%dd8", KWD_DAM, 8+((plev -5)/4) ); break;
case 9: break;
- case 10: sprintf(p, " %s%dd8", s_dam, 11+(plev-5)/4 ); break;
+ case 10: sprintf(p, " %s%dd8", KWD_DAM, 11+(plev-5)/4 ); break;
case 11: break;
- case 12: sprintf(p, " %s20+d20", s_dur); break;
- case 13: sprintf(p, " %s150+d%d", s_dam, plev*2 ); break;
+ case 12: sprintf(p, " %s20+d20", KWD_DURATION); break;
+ case 13: sprintf(p, " %s150+d%d", KWD_DAM, plev*2 ); break;
case 14: break;
case 15: break;
- case 16: sprintf(p, " %s%d", s_range, plev/2 +10); break;
+ case 16: sprintf(p, " %s%d", KWD_SPHERE, plev/2 +10); break;
case 17: break;
- case 18: sprintf(p, " %s6+d6", s_dur); break;
- case 19: sprintf(p, " %s%d", s_dam, plev*11+5 ); break;
- case 20: sprintf(p, " %s4+d4", s_dur); break;
+ case 18: sprintf(p, " %s6+d6", KWD_DURATION); break;
+ case 19: sprintf(p, " %s%d", KWD_DAM, plev*11+5 ); break;
+ case 20: sprintf(p, " %s4+d4", KWD_DURATION); break;
}
break;
}
{
case 0: break;
case 1: break;
- case 2: sprintf(p, " %s10", s_range); break;
+ case 2: sprintf(p, " %s10", KWD_SPHERE); break;
case 3: break;
- case 4: sprintf(p, " %s%d", s_range , plev *5); break;
- case 5: sprintf(p, " %s30", s_range); break;
+ case 4: sprintf(p, " %s%d", KWD_SPHERE , plev *5); break;
+ case 5: sprintf(p, " %s30", KWD_SPHERE); break;
case 6: break;
case 7: break;
- case 8: sprintf(p, " %s20+d20", s_dur); break;
- case 9: sprintf(p, " %s%d", s_dam, (50+plev)/2 ); break;
+ case 8: sprintf(p, " %s20+d20", KWD_DURATION); break;
+ case 9: sprintf(p, " %s%d", KWD_DAM, (50+plev)/2 ); break;
case 10: break;
case 11: break;
case 12: break;
case 13: break;
case 14: break;
case 15: break;
- case 16: sprintf(p, " %s%d+d%d", s_dur, plev/2, plev/2); break;
- case 17: sprintf(p, " %s%d*3", s_dam, (75+plev*2/3)/2 ); break;
- case 18: sprintf(p, " %s%dd10", s_dam, 6+plev/8 ); break;
- case 19: sprintf(p, " %s6+d6", s_dur); break;
+ case 16: sprintf(p, " %s%d+d%d", KWD_DURATION, plev/2, plev/2); break;
+ case 17: sprintf(p, " %s%d*3", KWD_DAM, (75+plev*2/3)/2 ); break;
+ case 18: sprintf(p, " %s%dd10", KWD_DAM, 6+plev/8 ); break;
+ case 19: sprintf(p, " %s6+d6", KWD_DURATION); break;
}
break;
}
put_str(format(_("Lv %s 失率 効果", "Lv %s Fail Info"),
((use_mind == MIND_BERSERKER) || (use_mind == MIND_NINJUTSU)) ? "HP" : "MP"), y, x + 35);
- has_weapon[0] = buki_motteruka(INVEN_RARM);
- has_weapon[1] = buki_motteruka(INVEN_LARM);
+ has_weapon[0] = has_melee_weapon(INVEN_RARM);
+ has_weapon[1] = has_melee_weapon(INVEN_LARM);
/* Dump the spells */
for (i = 0; i < MAX_MIND_POWERS; i++)
static bool cast_mindcrafter_spell(int spell)
{
int b = 0;
- int dir;
+ DIRECTION dir;
TIME_EFFECT t;
PLAYER_LEVEL plev = p_ptr->lev;
break;
case 13:
{
- if (world_player)
- {
- msg_print(_("既に時は止まっている。", "Time is already stopped."));
- return (FALSE);
- }
- world_player = TRUE;
- msg_print(_("「時よ!」", "You yell 'Time!'"));
- msg_print(NULL);
-
- /* Hack */
- p_ptr->energy_need -= 1000 + (100 + p_ptr->csp - 50)*TURNS_PER_TICK/10;
-
- p_ptr->redraw |= (PR_MAP);
- p_ptr->update |= (PU_MONSTERS);
-
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
- handle_stuff();
+ time_walk(p_ptr);
break;
}
default:
MONSTER_IDX m_idx;
if (!target_set(TARGET_KILL)) return FALSE;
- m_idx = cave[target_row][target_col].m_idx;
+ m_idx = grid_array[target_row][target_col].m_idx;
if (!m_idx) break;
if (!player_has_los_bold(target_row, target_col)) break;
if (!projectable(p_ptr->y, p_ptr->x, target_row, target_col)) break;
int val = 0;
for (x = 0; x < cur_wid; x++) {
for (y = 0; y < cur_hgt; y++) {
- if (is_mirror_grid(&cave[y][x])) val++;
+ if (is_mirror_grid(&grid_array[y][x])) val++;
}
}
return val;
*/
static bool cast_mirror_spell(int spell)
{
- int dir;
+ DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
int tmp;
TIME_EFFECT t;
{
/* mirror of seeing */
case 0:
- tmp = is_mirror_grid(&cave[p_ptr->y][p_ptr->x]) ? 4 : 0;
+ tmp = is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x]) ? 4 : 0;
if (plev + tmp > 4)detect_monsters_normal(DETECT_RAD_DEFAULT);
if (plev + tmp > 18)detect_monsters_invis(DETECT_RAD_DEFAULT);
if (plev + tmp > 28)set_tim_esp((TIME_EFFECT)plev, FALSE);
break;
case 2:
if (!get_aim_dir(&dir)) return FALSE;
- if (plev > 9 && is_mirror_grid(&cave[p_ptr->y][p_ptr->x])) {
+ if (plev > 9 && is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x])) {
fire_beam(GF_LITE, dir, damroll(3 + ((plev - 1) / 5), 4));
}
else {
case 9:
for (x = 0; x < cur_wid; x++) {
for (y = 0; y < cur_hgt; y++) {
- if (is_mirror_grid(&cave[y][x])) {
+ if (is_mirror_grid(&grid_array[y][x])) {
project(0, 2, y, x, (HIT_POINT)plev, GF_OLD_SLEEP, (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI), -1);
}
}
break;
/* illusion light */
case 14:
- tmp = is_mirror_grid(&cave[p_ptr->y][p_ptr->x]) ? 4 : 3;
+ tmp = is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x]) ? 4 : 3;
slow_monsters(plev);
stun_monsters(plev*tmp);
confuse_monsters(plev*tmp);
break;
/* mirror shift */
case 15:
- if (!is_mirror_grid(&cave[p_ptr->y][p_ptr->x])) {
+ if (!is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x])) {
msg_print(_("鏡の国の場所がわからない!", "You cannot find out where is the world of mirror!"));
break;
}
y = p_ptr->y + ddy[dir];
x = p_ptr->x + ddx[dir];
- if (!cave[y][x].m_idx)
+ if (!grid_array[y][x].m_idx)
{
msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
return FALSE;
py_attack(y, x, 0);
- if (!player_can_enter(cave[y][x].feat, 0) || is_trap(cave[y][x].feat))
+ if (!player_can_enter(grid_array[y][x].feat, 0) || is_trap(grid_array[y][x].feat))
break;
y += ddy[dir];
x += ddx[dir];
- if (player_can_enter(cave[y][x].feat, 0) && !is_trap(cave[y][x].feat) && !cave[y][x].m_idx)
+ if (player_can_enter(grid_array[y][x].feat, 0) && !is_trap(grid_array[y][x].feat) && !grid_array[y][x].m_idx)
{
msg_print(NULL);
-
- /* Move the player */
(void)move_player_effect(y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
}
break;
/* Gives a multiplier of 2 at first, up to 3 at 40th */
do_cmd_throw(1, FALSE, slot);
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);;
}
break;
}
POSITION ty, tx;
if (!target_set(TARGET_KILL)) return FALSE;
- m_idx = cave[target_row][target_col].m_idx;
+ m_idx = grid_array[target_row][target_col].m_idx;
if (!m_idx) break;
if (m_idx == p_ptr->riding) break;
if (!player_has_los_bold(target_row, target_col)) break;
{
POSITION ny = GRID_Y(path_g[i]);
POSITION nx = GRID_X(path_g[i]);
- cave_type *c_ptr = &cave[ny][nx];
+ grid_type *g_ptr = &grid_array[ny][nx];
if (in_bounds(ny, nx) && cave_empty_bold(ny, nx) &&
- !(c_ptr->info & CAVE_OBJECT) &&
+ !(g_ptr->info & CAVE_OBJECT) &&
!pattern_tile(ny, nx))
{
ty = ny;
}
}
/* Update the old location */
- cave[target_row][target_col].m_idx = 0;
+ grid_array[target_row][target_col].m_idx = 0;
/* Update the new location */
- cave[ty][tx].m_idx = (s16b)m_idx;
+ grid_array[ty][tx].m_idx = (s16b)m_idx;
/* Move the monster */
m_ptr->fy = (byte_hack)ty;
concptr p;
bool on_mirror = FALSE;
- /* not if confused */
- if (p_ptr->confused)
- {
- msg_print(_("混乱していて集中できない!", "You are too confused!"));
- return;
- }
+ if (cmd_limit_confused(p_ptr)) return;
/* get power */
if (!get_mind_power(&n, FALSE)) return;
{
if (heavy_armor()) chance += 20;
if (p_ptr->icky_wield[0]) chance += 20;
- else if (buki_motteruka(INVEN_RARM)) chance += 10;
+ else if (has_melee_weapon(INVEN_RARM)) chance += 10;
if (p_ptr->icky_wield[1]) chance += 20;
- else if (buki_motteruka(INVEN_LARM)) chance += 10;
+ else if (has_melee_weapon(INVEN_LARM)) chance += 10;
if (n == 5)
{
int j;
break;
case MIND_MIRROR_MASTER:
/* Cast the spell */
- if( is_mirror_grid(&cave[p_ptr->y][p_ptr->x]) )on_mirror = TRUE;
+ if( is_mirror_grid(&grid_array[p_ptr->y][p_ptr->x]) )on_mirror = TRUE;
cast = cast_mirror_spell(n);
break;
case MIND_NINJUTSU:
}
- p_ptr->energy_use = 100;
+ take_turn(p_ptr, 100);;
/* teleport from mirror costs small energy */
if( on_mirror && p_ptr->pclass == CLASS_MIRROR_MASTER )
{