static bool cast_mindcrafter_spell(int spell)
{
int b = 0;
- int dir;
+ DIRECTION dir;
TIME_EFFECT t;
PLAYER_LEVEL plev = p_ptr->lev;
*/
static bool cast_mirror_spell(int spell)
{
- int dir;
+ DIRECTION dir;
PLAYER_LEVEL plev = p_ptr->lev;
int tmp;
TIME_EFFECT t;