#include <algorithm>
-#include "monster/monster-damage.h"
#include "avatar/avatar-changer.h"
#include "core/player-redraw-types.h"
#include "core/speed-table.h"
#include "monster-race/race-flags3.h"
#include "monster-race/race-flags7.h"
#include "monster-race/race-flags8.h"
+#include "monster/monster-damage.h"
#include "monster/monster-describer.h"
#include "monster/monster-description-types.h"
#include "monster/monster-info.h"
* @param m_idx ダメージを与えたモンスターのID
* @param dam 与えたダメージ量
* @param fear ダメージによってモンスターが恐慌状態に陥ったならばtrue
+ * @param attribute 与えたダメージの種類 (単一属性)
+ * @param note モンスターが倒された際の特別なメッセージ述語
+ */
+MonsterDamageProcessor::MonsterDamageProcessor(PlayerType *player_ptr, MONSTER_IDX m_idx, int dam, bool *fear, AttributeType attribute)
+ : player_ptr(player_ptr)
+ , m_idx(m_idx)
+ , dam(dam)
+ , fear(fear)
+{
+ this->attribute_flags.clear();
+ this->attribute_flags.set((AttributeType)attribute);
+}
+
+/*
+ * @brief コンストラクタ
+ * @param player_ptr プレイヤーへの参照ポインタ
+ * @param m_idx ダメージを与えたモンスターのID
+ * @param dam 与えたダメージ量
+ * @param fear ダメージによってモンスターが恐慌状態に陥ったならばtrue
+ * @param attribute_flags 与えたダメージの種類 (複数属性)
* @param note モンスターが倒された際の特別なメッセージ述語
*/
-MonsterDamageProcessor::MonsterDamageProcessor(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear)
+MonsterDamageProcessor::MonsterDamageProcessor(PlayerType *player_ptr, MONSTER_IDX m_idx, int dam, bool *fear, AttributeFlags attribute_flags)
: player_ptr(player_ptr)
, m_idx(m_idx)
, dam(dam)
, fear(fear)
+ , attribute_flags(attribute_flags)
{
}
bool MonsterDamageProcessor::mon_take_hit(concptr note)
{
auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[this->m_idx];
- monster_type exp_mon;
- (void)COPY(&exp_mon, m_ptr, monster_type);
+ auto exp_mon = *m_ptr;
auto exp_dam = (m_ptr->hp > this->dam) ? this->dam : m_ptr->hp;
this->set_redraw();
(void)set_monster_csleep(this->player_ptr, this->m_idx, 0);
- if (this->player_ptr->special_defense & NINJA_S_STEALTH) {
- set_superstealth(this->player_ptr, false);
- }
+ set_superstealth(this->player_ptr, false);
return this->m_idx == 0;
}
bool MonsterDamageProcessor::process_dead_exp_virtue(concptr note, monster_type *exp_mon)
{
auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[this->m_idx];
- auto *r_ptr = &r_info[m_ptr->r_idx];
+ auto *r_ptr = real_r_ptr(m_ptr);
if (m_ptr->hp >= 0) {
return false;
}
this->dying_scream(m_name);
AvatarChanger ac(player_ptr, m_ptr);
ac.change_virtue();
- if (any_bits(r_ptr->flags1, RF1_UNIQUE) && record_destroy_uniq) {
+ if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) && record_destroy_uniq) {
char note_buf[160];
- sprintf(note_buf, "%s%s", r_ptr->name.c_str(), m_ptr->mflag2.has(MFLAG2::CLONED) ? _("(クローン)", "(Clone)") : "");
+ sprintf(note_buf, "%s%s", r_ptr->name.c_str(), m_ptr->mflag2.has(MonsterConstantFlagType::CLONED) ? _("(クローン)", "(Clone)") : "");
exe_write_diary(this->player_ptr, DIARY_UNIQUE, 0, note_buf);
}
sound(SOUND_KILL);
this->show_kill_message(note, m_name);
this->show_bounty_message(m_name);
- monster_death(this->player_ptr, this->m_idx, true);
+ monster_death(this->player_ptr, this->m_idx, true, this->attribute_flags);
this->summon_special_unique();
this->get_exp_from_mon(exp_mon, exp_mon->max_maxhp * 2);
*this->fear = false;
}
}
- if (m_ptr->mflag2.has(MFLAG2::CHAMELEON)) {
+ if (m_ptr->mflag2.has(MonsterConstantFlagType::CHAMELEON)) {
r_ptr = real_r_ptr(m_ptr);
+ r_idx = real_r_idx(m_ptr);
if (r_ptr->r_sights < MAX_SHORT) {
r_ptr->r_sights++;
}
}
- if (m_ptr->mflag2.has(MFLAG2::CLONED)) {
+ if (m_ptr->mflag2.has(MonsterConstantFlagType::CLONED)) {
return;
}
return;
}
- if (none_bits(r_ptr->flags1, RF1_UNIQUE)) {
+ if (r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
return;
}
void MonsterDamageProcessor::increase_kill_numbers()
{
auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[this->m_idx];
- auto *r_ptr = &r_info[m_ptr->r_idx];
- if (((m_ptr->ml == 0) || this->player_ptr->hallucinated) && none_bits(r_ptr->flags1, RF1_UNIQUE)) {
+ auto *r_ptr = real_r_ptr(m_ptr);
+ if (((m_ptr->ml == 0) || this->player_ptr->hallucinated) && r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
return;
}
- if (m_ptr->mflag2.has(MFLAG2::KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) {
+ if (m_ptr->mflag2.has(MonsterConstantFlagType::KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) {
r_info[MON_KAGE].r_pkills++;
} else if (r_ptr->r_pkills < MAX_SHORT) {
r_ptr->r_pkills++;
}
- if (m_ptr->mflag2.has(MFLAG2::KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) {
+ if (m_ptr->mflag2.has(MonsterConstantFlagType::KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) {
r_info[MON_KAGE].r_tkills++;
} else if (r_ptr->r_tkills < MAX_SHORT) {
r_ptr->r_tkills++;
void MonsterDamageProcessor::death_amberites(GAME_TEXT *m_name)
{
auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[this->m_idx];
- auto *r_ptr = &r_info[m_ptr->r_idx];
- if (none_bits(r_ptr->flags3, RF3_AMBERITE) || one_in_(2)) {
+ auto *r_ptr = real_r_ptr(m_ptr);
+ if (r_ptr->kind_flags.has_not(MonsterKindType::AMBERITE) || one_in_(2)) {
return;
}
void MonsterDamageProcessor::dying_scream(GAME_TEXT *m_name)
{
auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[this->m_idx];
- auto *r_ptr = &r_info[m_ptr->r_idx];
+ auto *r_ptr = real_r_ptr(m_ptr);
if (none_bits(r_ptr->flags2, RF2_CAN_SPEAK)) {
return;
}
{
auto *floor_ptr = this->player_ptr->current_floor_ptr;
auto *m_ptr = &floor_ptr->m_list[this->m_idx];
- auto *r_ptr = &r_info[m_ptr->r_idx];
+ auto *r_ptr = real_r_ptr(m_ptr);
if (note != nullptr) {
msg_format("%^s%s", m_name, note);
return;
auto explode = false;
for (auto i = 0; i < 4; i++) {
- if (r_ptr->blow[i].method == RBM_EXPLODE) {
+ if (r_ptr->blow[i].method == RaceBlowMethodType::EXPLODE) {
explode = true;
}
}
{
auto *floor_ptr = this->player_ptr->current_floor_ptr;
auto *m_ptr = &floor_ptr->m_list[this->m_idx];
- auto *r_ptr = &r_info[m_ptr->r_idx];
- if (none_bits(r_ptr->flags1, RF1_UNIQUE) || m_ptr->mflag2.has(MFLAG2::CLONED) || vanilla_town) {
+ auto *r_ptr = real_r_ptr(m_ptr);
+ if (r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE) || m_ptr->mflag2.has(MonsterConstantFlagType::CLONED) || vanilla_town) {
return;
}
for (auto i = 0; i < MAX_BOUNTY; i++) {
- if ((w_ptr->bounty_r_idx[i] == m_ptr->r_idx) && m_ptr->mflag2.has_not(MFLAG2::CHAMELEON)) {
+ if ((w_ptr->bounty_r_idx[i] == m_ptr->r_idx) && m_ptr->mflag2.has_not(MonsterConstantFlagType::CHAMELEON)) {
msg_format(_("%sの首には賞金がかかっている。", "There is a price on %s's head."), m_name);
break;
}
* experience point of a monster later.
* </pre>
*/
-void MonsterDamageProcessor::get_exp_from_mon(monster_type *m_ptr, HIT_POINT exp_dam)
+void MonsterDamageProcessor::get_exp_from_mon(monster_type *m_ptr, int exp_dam)
{
auto *r_ptr = &r_info[m_ptr->r_idx];
if (!monster_is_valid(m_ptr) || is_pet(m_ptr) || this->player_ptr->phase_out) {
* - Varying speed effects
* - Get a fraction in proportion of damage point
*/
- auto new_exp = r_ptr->level * SPEED_TO_ENERGY(m_ptr->mspeed) * exp_dam;
+ auto new_exp = r_ptr->level * speed_to_energy(m_ptr->mspeed) * exp_dam;
auto new_exp_frac = 0U;
auto div_h = 0;
- auto div_l = (uint)((this->player_ptr->max_plv + 2) * SPEED_TO_ENERGY(r_ptr->speed));
+ auto div_l = (uint)((this->player_ptr->max_plv + 2) * speed_to_energy(r_ptr->speed));
/* Use (average maxhp * 2) as a denominator */
auto compensation = any_bits(r_ptr->flags1, RF1_FORCE_MAXHP) ? r_ptr->hside * 2 : r_ptr->hside + 1;
s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * compensation);
/* Special penalty in the wilderness */
- if (!this->player_ptr->current_floor_ptr->dun_level && (none_bits(r_ptr->flags8, RF8_WILD_ONLY) || none_bits(r_ptr->flags1, RF1_UNIQUE))) {
+ if (!this->player_ptr->current_floor_ptr->dun_level && (none_bits(r_ptr->flags8, RF8_WILD_ONLY) || r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE))) {
s64b_mul(&div_h, &div_l, 0, 5);
}