* @param m_ptr モンスターの参照ポインタ
* @param mode 呼称オプション
*/
-void monster_desc(player_type *player_ptr, char *desc, monster_type *m_ptr, BIT_FLAGS mode)
+void monster_desc(PlayerType *player_ptr, char *desc, monster_type *m_ptr, BIT_FLAGS mode)
{
monster_race *r_ptr;
r_ptr = &r_info[m_ptr->ap_r_idx];
* @details
* Technically should attempt to treat "Beholder"'s as jelly's
*/
-void message_pain(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam)
+void message_pain(PlayerType *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam)
{
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];