#include "util/probability-table.h"
#include "view/display-messages.h"
#include "world/world.h"
+#include <cmath>
#include <iterator>
#define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */
MonsterRaceId get_mon_num(PlayerType *player_ptr, DEPTH min_level, DEPTH max_level, BIT_FLAGS option)
{
/* town max_level : same delay as 10F, no nasty mons till day18 */
- auto delay = mysqrt(max_level * 10000L) + (max_level * 5);
+ auto delay = static_cast<int>(std::sqrt(max_level * 10000)) + (max_level * 5);
if (!max_level) {
delay = 360;
}