enum class RaceBlowMethodType;
class PlayerType;
struct monster_type;
-struct object_type;
+class ObjectType;
class MonsterAttackPlayer {
public:
MonsterAttackPlayer(PlayerType *player_ptr, short m_idx);
GAME_TEXT m_name[MAX_NLEN]{};
int d_dice = 0;
int d_side = 0;
- object_type *o_ptr = nullptr;
+ ObjectType *o_ptr = nullptr;
bool obvious = false;
HIT_POINT damage = 0;
bool blinked = false;