static void on_dead_explosion(PlayerType *player_ptr, monster_death_type *md_ptr)
{
for (int i = 0; i < 4; i++) {
- if (md_ptr->r_ptr->blow[i].method != RBM_EXPLODE)
+ if (md_ptr->r_ptr->blow[i].method != RaceBlowMethodType::EXPLODE)
continue;
BIT_FLAGS flg = PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
return _("は死んだ。", " dies.");
for (int i = 0; i < 4; i++)
- if (r_ptr->blow[i].method == RBM_EXPLODE)
+ if (r_ptr->blow[i].method == RaceBlowMethodType::EXPLODE)
return _("は爆発して粉々になった。", " explodes into tiny shreds.");
return _("を倒した。", " is destroyed.");