#include "monster-floor/monster-death.h"
#include "artifact/fixed-art-generator.h"
+#include "artifact/fixed-art-types.h"
#include "cmd-building/cmd-building.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
-#include "dungeon/dungeon.h"
#include "dungeon/quest-completion-checker.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "monster-floor/special-death-switcher.h"
#include "monster-race/monster-race-hook.h"
#include "monster-race/monster-race.h"
+#include "monster-race/race-brightness-mask.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags2.h"
#include "monster-race/race-flags7.h"
#include "monster/monster-flag-types.h"
#include "monster/monster-info.h"
#include "monster/monster-list.h"
-#include "object-enchant/apply-magic.h"
#include "object-enchant/item-apply-magic.h"
+#include "object-enchant/item-magic-applier.h"
#include "object/object-kind-hook.h"
#include "pet/pet-fall-off.h"
#include "player/patron.h"
#include "sv-definition/sv-scroll-types.h"
#include "system/artifact-type-definition.h"
#include "system/building-type-definition.h"
+#include "system/dungeon-info.h"
#include "system/floor-type-definition.h"
-#include "system/monster-race-definition.h"
-#include "system/monster-type-definition.h"
+#include "system/item-entity.h"
+#include "system/monster-entity.h"
+#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "system/system-variables.h"
#include "timed-effect/player-hallucination.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
#include "world/world.h"
+#include <algorithm>
static void write_pet_death(PlayerType *player_ptr, monster_death_type *md_ptr)
{
md_ptr->md_y = md_ptr->m_ptr->fy;
md_ptr->md_x = md_ptr->m_ptr->fx;
- if (record_named_pet && is_pet(md_ptr->m_ptr) && md_ptr->m_ptr->nickname) {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, md_ptr->m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(player_ptr, DIARY_NAMED_PET, 3, m_name);
+ if (record_named_pet && md_ptr->m_ptr->is_named_pet()) {
+ const auto m_name = monster_desc(player_ptr, md_ptr->m_ptr, MD_INDEF_VISIBLE);
+ exe_write_diary(player_ptr, DIARY_NAMED_PET, 3, m_name.data());
}
}
static void on_defeat_arena_monster(PlayerType *player_ptr, monster_death_type *md_ptr)
{
auto *floor_ptr = player_ptr->current_floor_ptr;
- if (!floor_ptr->inside_arena || is_pet(md_ptr->m_ptr)) {
+ if (!floor_ptr->inside_arena || md_ptr->m_ptr->is_pet()) {
return;
}
msg_print(_("勝利!チャンピオンへの道を進んでいる。", "Victorious! You're on your way to becoming Champion."));
}
- if (arena_info[player_ptr->arena_number].tval > ItemKindType::NONE) {
- ObjectType forge;
+ const auto &arena = arena_info[player_ptr->arena_number];
+ const auto tval = arena.key.tval();
+ if (tval > ItemKindType::NONE) {
+ ItemEntity forge;
auto *q_ptr = &forge;
- q_ptr->prep(lookup_kind(arena_info[player_ptr->arena_number].tval, arena_info[player_ptr->arena_number].sval));
- apply_magic_to_object(player_ptr, q_ptr, floor_ptr->object_level, AM_NO_FIXED_ART);
+ q_ptr->prep(lookup_baseitem_id(arena.key));
+ ItemMagicApplier(player_ptr, q_ptr, floor_ptr->object_level, AM_NO_FIXED_ART).execute();
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
return;
}
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(player_ptr, m_name, md_ptr->m_ptr, MD_WRONGDOER_NAME);
- exe_write_diary(player_ptr, DIARY_ARENA, player_ptr->arena_number, m_name);
+ const auto m_name = monster_desc(player_ptr, md_ptr->m_ptr, MD_WRONGDOER_NAME);
+ exe_write_diary(player_ptr, DIARY_ARENA, player_ptr->arena_number, m_name.data());
}
static void drop_corpse(PlayerType *player_ptr, monster_death_type *md_ptr)
auto *floor_ptr = player_ptr->current_floor_ptr;
bool is_drop_corpse = one_in_(md_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE) ? 1 : 4);
is_drop_corpse &= md_ptr->r_ptr->drop_flags.has_any_of({ MonsterDropType::DROP_CORPSE, MonsterDropType::DROP_SKELETON });
- is_drop_corpse &= !(floor_ptr->inside_arena || player_ptr->phase_out || md_ptr->cloned || ((md_ptr->m_ptr->r_idx == w_ptr->today_mon) && is_pet(md_ptr->m_ptr)));
+ is_drop_corpse &= !(floor_ptr->inside_arena || player_ptr->phase_out || md_ptr->cloned || ((md_ptr->m_ptr->r_idx == w_ptr->today_mon) && md_ptr->m_ptr->is_pet()));
if (!is_drop_corpse) {
return;
}
}
}
- ObjectType forge;
+ ItemEntity forge;
auto *q_ptr = &forge;
- q_ptr->prep(lookup_kind(ItemKindType::CORPSE, (corpse ? SV_CORPSE : SV_SKELETON)));
- apply_magic_to_object(player_ptr, q_ptr, floor_ptr->object_level, AM_NO_FIXED_ART);
+ q_ptr->prep(lookup_baseitem_id({ ItemKindType::CORPSE, (corpse ? SV_CORPSE : SV_SKELETON) }));
+ ItemMagicApplier(player_ptr, q_ptr, floor_ptr->object_level, AM_NO_FIXED_ART).execute();
q_ptr->pval = enum2i(md_ptr->m_ptr->r_idx);
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
* @param md_ptr モンスター死亡構造体への参照ポインタ
* @return 何かドロップするならドロップしたアーティファクトのID、何もドロップしないなら0
*/
-static ARTIFACT_IDX drop_artifact_index(PlayerType *player_ptr, monster_death_type *md_ptr)
+static void drop_artifact_from_unique(PlayerType *player_ptr, monster_death_type *md_ptr)
{
- for (auto [a_idx, chance] : md_ptr->r_ptr->drop_artifacts) {
- if ((randint0(100) >= chance) && !w_ptr->wizard) {
+ for (const auto &[a_idx, chance] : md_ptr->r_ptr->drop_artifacts) {
+ if (!w_ptr->wizard && (randint0(100) >= chance)) {
continue;
}
if (drop_single_artifact(player_ptr, md_ptr, a_idx)) {
- return a_idx;
+ return;
}
}
-
- return 0;
}
/*!
* @param a_ix ドロップを試みるアーティファクトID
* @return ドロップするならtrue
*/
-bool drop_single_artifact(PlayerType *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx)
+bool drop_single_artifact(PlayerType *player_ptr, monster_death_type *md_ptr, FixedArtifactId a_idx)
{
- auto *a_ptr = &a_info[a_idx];
- if (a_ptr->cur_num == 1) {
+ auto &a_ref = artifacts_info.at(a_idx);
+ if (a_ref.is_generated) {
return false;
}
- if (create_named_art(player_ptr, a_idx, md_ptr->md_y, md_ptr->md_x)) {
- a_ptr->cur_num = 1;
-
- if (w_ptr->character_dungeon) {
- a_ptr->floor_id = player_ptr->floor_id;
- }
-
- if (!preserve_mode) {
- a_ptr->cur_num = 1;
- }
+ if (!create_named_art(player_ptr, a_idx, md_ptr->md_y, md_ptr->md_x)) {
+ return false;
+ }
- return true;
+ if (w_ptr->character_dungeon) {
+ a_ref.floor_id = player_ptr->floor_id;
}
- return false;
+
+ return true;
}
-static KIND_OBJECT_IDX drop_dungeon_final_artifact(PlayerType *player_ptr, monster_death_type *md_ptr, ARTIFACT_IDX a_idx)
+static short drop_dungeon_final_artifact(PlayerType *player_ptr, monster_death_type *md_ptr)
{
- auto k_idx = d_info[player_ptr->dungeon_idx].final_object != 0 ? d_info[player_ptr->dungeon_idx].final_object : lookup_kind(ItemKindType::SCROLL, SV_SCROLL_ACQUIREMENT);
- if (d_info[player_ptr->dungeon_idx].final_artifact == 0) {
- return k_idx;
+ const auto &dungeon = dungeons_info[player_ptr->dungeon_idx];
+ const auto has_reward = dungeon.final_object > 0;
+ const auto bi_id = has_reward ? dungeon.final_object : lookup_baseitem_id({ ItemKindType::SCROLL, SV_SCROLL_ACQUIREMENT });
+ if (dungeon.final_artifact == FixedArtifactId::NONE) {
+ return bi_id;
}
- a_idx = d_info[player_ptr->dungeon_idx].final_artifact;
- auto *a_ptr = &a_info[a_idx];
- if (a_ptr->cur_num == 1) {
- return k_idx;
+ const auto a_idx = dungeon.final_artifact;
+ auto &a_ref = artifacts_info.at(a_idx);
+ if (a_ref.is_generated) {
+ return bi_id;
}
+
if (create_named_art(player_ptr, a_idx, md_ptr->md_y, md_ptr->md_x)) {
- a_ptr->cur_num = 1;
if (w_ptr->character_dungeon) {
- a_ptr->floor_id = player_ptr->floor_id;
+ a_ref.floor_id = player_ptr->floor_id;
}
- } else if (!preserve_mode) {
- a_ptr->cur_num = 1;
}
- return d_info[player_ptr->dungeon_idx].final_object ? k_idx : 0;
+ return dungeon.final_object ? bi_id : 0;
}
-static void drop_artifact(PlayerType *player_ptr, monster_death_type *md_ptr)
+static void drop_artifacts(PlayerType *player_ptr, monster_death_type *md_ptr)
{
if (!md_ptr->drop_chosen_item) {
return;
}
- ARTIFACT_IDX a_idx = drop_artifact_index(player_ptr, md_ptr);
- if (((md_ptr->r_ptr->flags7 & RF7_GUARDIAN) == 0) || (d_info[player_ptr->dungeon_idx].final_guardian != md_ptr->m_ptr->r_idx)) {
+ drop_artifact_from_unique(player_ptr, md_ptr);
+ if (((md_ptr->r_ptr->flags7 & RF7_GUARDIAN) == 0) || (dungeons_info[player_ptr->dungeon_idx].final_guardian != md_ptr->m_ptr->r_idx)) {
return;
}
- KIND_OBJECT_IDX k_idx = drop_dungeon_final_artifact(player_ptr, md_ptr, a_idx);
- if (k_idx != 0) {
- ObjectType forge;
+ short bi_id = drop_dungeon_final_artifact(player_ptr, md_ptr);
+ if (bi_id != 0) {
+ ItemEntity forge;
auto *q_ptr = &forge;
- q_ptr->prep(k_idx);
- apply_magic_to_object(player_ptr, q_ptr, player_ptr->current_floor_ptr->object_level, AM_NO_FIXED_ART | AM_GOOD);
+ q_ptr->prep(bi_id);
+ ItemMagicApplier(player_ptr, q_ptr, player_ptr->current_floor_ptr->object_level, AM_NO_FIXED_ART | AM_GOOD).execute();
(void)drop_near(player_ptr, q_ptr, -1, md_ptr->md_y, md_ptr->md_x);
}
- msg_format(_("あなたは%sを制覇した!", "You have conquered %s!"), d_info[player_ptr->dungeon_idx].name.c_str());
+ msg_format(_("あなたは%sを制覇した!", "You have conquered %s!"), dungeons_info[player_ptr->dungeon_idx].name.data());
}
static void decide_drop_quality(monster_death_type *md_ptr)
drop_numbers = 0;
}
- if (is_pet(md_ptr->m_ptr) || player_ptr->phase_out || player_ptr->current_floor_ptr->inside_arena) {
+ if (md_ptr->m_ptr->is_pet() || player_ptr->phase_out || player_ptr->current_floor_ptr->inside_arena) {
drop_numbers = 0;
}
int dump_item = 0;
int dump_gold = 0;
for (int i = 0; i < drop_numbers; i++) {
- ObjectType forge;
+ ItemEntity forge;
auto *q_ptr = &forge;
q_ptr->wipe();
if (md_ptr->do_gold && (!md_ptr->do_item || (randint0(100) < 50))) {
md_ptr->r_ptr->defeat_level = player_ptr->lev;
}
- if (md_ptr->r_ptr->flags7 & (RF7_LITE_MASK | RF7_DARK_MASK)) {
+ if (md_ptr->r_ptr->brightness_flags.has_any_of(ld_mask)) {
player_ptr->update |= PU_MON_LITE;
}
on_dead_explosion(player_ptr, md_ptr);
if (md_ptr->m_ptr->mflag2.has(MonsterConstantFlagType::CHAMELEON)) {
choose_new_monster(player_ptr, m_idx, true, MonsterRaceId::CHAMELEON);
- md_ptr->r_ptr = &r_info[md_ptr->m_ptr->r_idx];
+ md_ptr->r_ptr = &monraces_info[md_ptr->m_ptr->r_idx];
}
QuestCompletionChecker(player_ptr, md_ptr->m_ptr).complete();
monster_drop_carried_objects(player_ptr, md_ptr->m_ptr);
decide_drop_quality(md_ptr);
switch_special_death(player_ptr, md_ptr, attribute_flags);
- drop_artifact(player_ptr, md_ptr);
+ drop_artifacts(player_ptr, md_ptr);
int drop_numbers = decide_drop_numbers(player_ptr, md_ptr, drop_item);
coin_type = md_ptr->force_coin;
auto *floor_ptr = player_ptr->current_floor_ptr;
*/
concptr extract_note_dies(MonsterRaceId r_idx)
{
- auto *r_ptr = &r_info[r_idx];
+ const auto &r_ref = monraces_info[r_idx];
+ const auto explode = std::any_of(std::begin(r_ref.blow), std::end(r_ref.blow), [](const auto &blow) { return blow.method == RaceBlowMethodType::EXPLODE; });
+
if (monster_living(r_idx)) {
+ if (explode) {
+ return _("は爆発して死んだ。", " explodes and dies.");
+ }
+
return _("は死んだ。", " dies.");
}
- for (int i = 0; i < 4; i++) {
- if (r_ptr->blow[i].method == RaceBlowMethodType::EXPLODE) {
- return _("は爆発して粉々になった。", " explodes into tiny shreds.");
- }
+ if (explode) {
+ return _("は爆発して粉々になった。", " explodes into tiny shreds.");
}
return _("を倒した。", " is destroyed.");