-#pragma once
+#pragma once
#include "system/angband.h"
-bool get_enemy_dir(player_type *target_ptr, MONSTER_IDX m_idx, int *mm);
-bool decide_monster_movement_direction(player_type *target_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware);
+class PlayerType;
+bool get_enemy_dir(PlayerType *player_ptr, MONSTER_IDX m_idx, int *mm);
+bool decide_monster_movement_direction(PlayerType *player_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware);