cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::BASH);
if (!m_ptr->is_valid()) {
auto &rfu = RedrawingFlagsUpdater::get_instance();
- rfu.set_flag(StatusRedrawingFlag::FLOW);
+ rfu.set_flag(StatusRecalculatingFlag::FLOW);
static constexpr auto flags = {
SubWindowRedrawingFlag::OVERHEAD,
SubWindowRedrawingFlag::DUNGEON,
if (!m_ptr->is_valid()) {
auto &rfu = RedrawingFlagsUpdater::get_instance();
- rfu.set_flag(StatusRedrawingFlag::FLOW);
+ rfu.set_flag(StatusRecalculatingFlag::FLOW);
static constexpr auto flags = {
SubWindowRedrawingFlag::OVERHEAD,
SubWindowRedrawingFlag::DUNGEON,