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[Refactor] #3312 StatusRedrawingFlag をStatusRecalculatingFlag に改名した
[hengbandforosx/hengbandosx.git] / src / monster-floor / monster-move.cpp
index f5920dc..52f2a17 100644 (file)
@@ -210,7 +210,7 @@ static bool process_door(PlayerType *player_ptr, turn_flags *turn_flags_ptr, Mon
         cave_alter_feat(player_ptr, ny, nx, TerrainCharacteristics::BASH);
         if (!m_ptr->is_valid()) {
             auto &rfu = RedrawingFlagsUpdater::get_instance();
-            rfu.set_flag(StatusRedrawingFlag::FLOW);
+            rfu.set_flag(StatusRecalculatingFlag::FLOW);
             static constexpr auto flags = {
                 SubWindowRedrawingFlag::OVERHEAD,
                 SubWindowRedrawingFlag::DUNGEON,
@@ -350,7 +350,7 @@ static bool process_post_dig_wall(PlayerType *player_ptr, turn_flags *turn_flags
 
     if (!m_ptr->is_valid()) {
         auto &rfu = RedrawingFlagsUpdater::get_instance();
-        rfu.set_flag(StatusRedrawingFlag::FLOW);
+        rfu.set_flag(StatusRecalculatingFlag::FLOW);
         static constexpr auto flags = {
             SubWindowRedrawingFlag::OVERHEAD,
             SubWindowRedrawingFlag::DUNGEON,