#include "monster-attack/monster-attack-processor.h"
#include "monster-floor/monster-object.h"
#include "monster-race/monster-race.h"
-#include "monster-race/race-flags1.h"
-#include "monster-race/race-flags2.h"
-#include "monster-race/race-flags7.h"
-#include "monster-race/race-flags8.h"
#include "monster-race/race-indice-types.h"
#include "monster/monster-describer.h"
#include "monster/monster-flag-types.h"
return true;
}
- if (grid.m_idx > 0) {
+ if (grid.has_monster()) {
turn_flags_ptr->do_move = true;
return true;
}