#include "system/angband.h"
-struct player_type;
+class PlayerType;
class MonsterSweepGrid {
public:
- MonsterSweepGrid(player_type *player_ptr, MONSTER_IDX m_idx, DIRECTION *mm);
+ MonsterSweepGrid(PlayerType *player_ptr, MONSTER_IDX m_idx, DIRECTION *mm);
virtual ~MonsterSweepGrid() = default;
- player_type *player_ptr;
+ PlayerType *player_ptr;
MONSTER_IDX m_idx;
DIRECTION *mm;
bool get_movable_grid();