#include "monster-race/race-flags3.h"
#include "monster-race/race-flags7.h"
#include "monster-race/race-indice-types.h"
+#include "monster-race/race-misc-flags.h"
#include "monster/monster-flag-types.h"
#include "monster/monster-info.h"
#include "monster/monster-list.h"
* @param r_idx 生成モンスター種族
* @return ユニークの生成が不可能な条件ならFALSE、それ以外はTRUE
*/
-static bool check_unique_placeable(PlayerType *player_ptr, MonsterRaceId r_idx, BIT_FLAGS mode)
+static bool check_unique_placeable(const FloorType &floor, MonsterRaceId r_idx, BIT_FLAGS mode)
{
- if (AngbandSystem::get_instance().is_watching()) {
+ if (AngbandSystem::get_instance().is_phase_out()) {
return true;
}
}
auto *r_ptr = &monraces_info[r_idx];
- if ((r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL)) && (r_ptr->cur_num >= r_ptr->max_num)) {
+ auto is_unique = r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL);
+ is_unique &= r_ptr->cur_num >= r_ptr->max_num;
+ if (is_unique) {
return false;
}
- if (any_bits(r_ptr->flags7, RF7_UNIQUE2) && (r_ptr->cur_num >= 1)) {
+ if (r_ptr->population_flags.has(MonsterPopulationType::ONLY_ONE) && (r_ptr->cur_num >= 1)) {
return false;
}
return false;
}
- if (any_bits(r_ptr->flags1, RF1_FORCE_DEPTH) && (player_ptr->current_floor_ptr->dun_level < r_ptr->level) && (!ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR))) {
- return false;
- }
-
- return true;
+ const auto is_deep = r_ptr->misc_flags.has(MonsterMiscType::FORCE_DEPTH) && (floor.dun_level < r_ptr->level);
+ const auto is_questor = !ironman_nightmare || any_bits(r_ptr->flags1, RF1_QUESTOR);
+ return !is_deep || !is_questor;
}
/*!
return false;
}
- if (!check_unique_placeable(player_ptr, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
+ if (!check_unique_placeable(floor, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
return false;
}